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  Winery!
Posted by: Darkstar1592 - 02-04-2017, 12:28 AM - Forum: Announcements - No Replies

Come one, come all!
Partake in the festivities!

DreamCraft now has the Winery plugin!

Build vineyards to create wine!
Wines give potion effects specific to that type.
Different wines can be obtained in different biomes.
Each vine returns 1 bottle of wine.
If you drink too much wine at once, you will get nauseous.


Wine-Biome list:
*Biome temperatures based on minecraft 1.7


Warm biomes:
Desert, Savanna, Mesa, Nether

Merlot
Cabernet
Shiraz
Tempranillo
Zinfandel


Medium biomes:
Plains, Forests, Swamp, Jungle, Mushroom

Sangiovese
Nebbiolo
Tempranillo
Gamay
Chardonnay
Reisling


Cold biomes:
Ice Mountains, Frozen Ocean, Frozen River, Extreme Hills, Taiga, Stone Beach, End

Pinot
Malbec
Pinot Gris
Sauvignon


Ocean biomes:
Ocean, Deep Ocean, River

Merlot
Cabernet
Pinot
Sangiovese
Malbec
Reisling
Pinot Gris
Sauvignon


How to Use:

1. Build a winery with OAK wood(Image below)
2. Left click vines with a bottle.
3. The vine will be consumed and you will receive a bottle of wine!
Drink and enjoy the potion effects.


Vineyard example:
[Image: ijlBstr.png]

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  DC11 Launch Announcement!
Posted by: Darkstar1592 - 12-24-2016, 09:26 PM - Forum: Announcements - No Replies

DC11 is Finally Here and will be Launched at Midnight! (EST)


Changes from the First DC11 Announcement
 - Chest Shops has been brought back due to popular demand
 - Towny will be used to claim land and create cities
 - PvP is enabled in the wild, but can be disabled in towny cities
 - /pvp command to toggle your participation in pvp
   - When disabled, you can not be damaged by players or damage other players
   - There is a 10 minute cooldown when toggling pvp


Here's what you can expect in the new map:

Map Goals
- Taking the good parts about the previous maps, and improve upon them with the help of both staff involvement and its players.
-
Special care is to be given to the economy. We need to prevent a situation where one player can corner the market, effectively choking the lifeblood out of the rest of the server.

Spawn Island
- Spawn to receive its own island in an inland sea
- Spawn island to transition smoothly between spawn and sea level

[Image: ss_2016-11-22_at_09.47.58.jpg]


Other Terrain Screenshots
[Image: 2016-08-30_23.02.27.png]

[Image: 2016-11-22_20.37.16.png]

[Image: 2016-11-22_20.51.24.png]

[Image: 2016-11-22_20.47.32.png]



Cities - See cities post -> HERE





Economic Changes
  • Jobs has been removed
  • Money can be earned through land ownership with towny, by selling to admin shops or with chest shops
  • More admin shops
  • Admin shops are located in the spawn courtyard
  • Admin shop prices change based on the demand of that item (see below)

Gameplay Changes
- Dynamic Admin Shops
  • The admin shops at spawn have dynamic buy and sell prices
  • The price changes depending on how much people buy and sell the item
  • The price of an item goes up if a lot of people buy the item, and goes down if a lot of people sell the item
  • Prices go down over time if player's don't buy a lot of the item

- Pay REM to Teleport:
  • Teleporting costs 15 rem per-block

  • /mta [check] <player>
     - This is the command used for asking players if you may teleport to them. The [check] argument in this command will give you the amount of money it will cost to make this teleport.
  • /mwarp [mwarp name]
     - This is the command used for teleporting to an MWarp and also listing out an interactive list of a player's MWarps. On the MWarp list the player can click on any one of the items on the list to teleport to it.
  • /setmwarp <mwarp name>
     - Setting a warp costs 500 rem
     - This is the command used for creating new MWarps.
  • /delmwarp [mwarp name]
     - This is the command used for deleting an MWarp and also listing out an interactive list of a player's MWarps each one being easily deleted from there.

- Vote to Change the Weather:
  • /wv
     - This command opens the Voting-Inventory.
  • /wv sun
     - This command allows you to start a sun-voting.
  • /wv rain
     - This command allows you to start a rain-voting.
  • /wv [yes/no]
     - This command allows you to vote for yes or no.
Future Plans:
  •  Updating and installing the winery plugin: Create a vineyard to grow, and sell wine!
  •  Create a party with friends for group benefit
  •  A command to report grief to staff

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  DC11 Announcement!
Posted by: Darkstar1592 - 11-23-2016, 07:54 PM - Forum: Announcements - Replies (4)

1.11 is here! DC11 is coming soon™!
Here's what you can expect in the new map:


Map Goals

- Taking the good parts about the previous maps, and improve upon them with the help of both staff involvement and its players.
-
Special care is to be given to the economy. We need to prevent a situation where one player can corner the market, effectively choking the lifeblood out of the rest of the server.

Spawn Island
- Spawn to receive its own island in an inland sea
- Spawn island to transition smoothly between spawn and sea level

[Image: ss_2016-11-22_at_09.47.58.jpg]

[Image: af0a091b56.png]

[Image: fc55beefbc.png]

Other Terrain Screenshots
[Image: 2016-08-30_23.02.27.png]

[Image: 2016-11-22_20.37.16.png]

[Image: 2016-11-22_20.51.24.png]

[Image: 2016-11-22_20.47.32.png]



Cities
  • If any of you were around for DC5 or earlier, this may seem familiar
  • Cities can be built and gain prestige and glory through a tier system
  • A staff member must approve your city before it can be ranked up
- Settlement
  • Requirements
    • 1 Player
- Tier 1
  • Requirements
    • 3 players
    • Town Hall
    • Town Storage (With public chests, stocked)
    • Street signs
    • Planned living plots
    • A public forum post in the Cities section of the forum with a resident list, city tier, map with directions from spawn or portal, logo, and other information about your city
- Tier 2
  • Requirements
    • 5 players
    • Crafting Hall
    • 1 inn or tavern
    • Smeltery
    • 1 public farm
    • Public mine
    • A fountain
    • Non-torch lighting
- Tier 3
  • Requirements
    • 7 players
    • 1 store
    • Walls or fence
    • 1 public animal farm
    • Public mine hub
    • 1 guild / gathering center
    • Town square
- Tier 4
  • Requirements
    • 9 players
    • Guard Tower / Barracks
    • Marketplace
    • Sewer / underground area
    • Tree farm
    • Stables
    • Trade outpost
    • River or other water source within 20 blocks of the city limits
    • Water mill
    • 14 obsidian for the portal
  • Perks
    • A Nether Portal
- Tier 5
  • Requirements
    • 11 players
    • Food distributary
    • Bank
    • Hospital
    • 2 Public attractions (i.e: statue, fountains, arenas)
    • Subway to nearest public area
    • A castle or large structure to establish power
    • New living district with walls or fence
    • Marketplace
  • Perks
    • Player Chest Shops

Economic Changes
  • Jobs has been removed
  • Chest Shops has been removed
  • More admin shops
    • Selling resources to admin shops will be the main source of rem income
    • Use rem to buy items from admin shops and trade with players
    • Admin shop prices change based on the demand of that item (see below)

Gameplay Changes


- Get diamonds for inviting your friends
  • Use /referral create to generate a referral code
  • Your friend can then use /referral <code>
  • You AND your friend will get 9 diamonds!

- Dynamic Admin Shops
  • The admin shops at spawn have dynamic buy and sell prices
  • The price changes depending on how much people buy and sell the item
  • The price of an item goes up if a lot of people buy the item, and goes down if a lot of people sell the item
  • Prices go down over time if player's don't buy a lot of the item

- Pay REM to Teleport:
  • Teleporting costs 15 rem per-block

  • /mta [check] <player>
     - This is the command used for asking players if you may teleport to them. The [check] argument in this command will give you the amount of money it will cost to make this teleport.
  • /mwarp [mwarp name]
     - This is the command used for teleporting to an MWarp and also listing out an interactive list of a player's MWarps. On the MWarp list the player can click on any one of the items on the list to teleport to it.
  • /setmwarp <mwarp name>
     - Setting a warp costs 500 rem
     - This is the command used for creating new MWarps.
  • /delmwarp [mwarp name]
     - This is the command used for deleting an MWarp and also listing out an interactive list of a player's MWarps each one being easily deleted from there.

- Vote to Change the Weather:
  • /wv
     - This command opens the Voting-Inventory.
  • /wv sun
     - This command allows you to start a sun-voting.
  • /wv rain
     - This command allows you to start a rain-voting.
  • /wv [yes/no]
     - This command allows you to vote for yes or no.

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  Spawn Contest Results!
Posted by: Darkstar1592 - 10-18-2016, 10:44 PM - Forum: Announcements - No Replies

[Image: bHFJuRE.png]

After two months, the mid-map spawn contest results are in!


The winner is....



KingMiles228!!




The new spawn is live so use /spawn to check it out!

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  DC10 Spawn Contest
Posted by: Darkstar1592 - 08-05-2016, 12:24 AM - Forum: Announcements - No Replies

[Image: bHFJuRE.png]

Come one, come all!
Compete in the DC10 Mid-map spawn competition!



Use the warp sign at spawn to enter the plots world.


Once you're there:

Step 1:
/plot claim - claim the plot you're standing on

Step 2:
Build - Use creative to build the greatest spawn ever constructed

Step 3:
/plot save - save your progress!


The winner will be decided on Sunday, October 9, 2016 and the winning build will become the new spawn!


If you have any questions about commands or usage, ask a staff member!

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  Super Powers PvP
Posted by: Darkstar1592 - 07-15-2016, 10:06 PM - Forum: Announcements - Replies (4)

Welcome to the Super Powers PvP Wiki


Super Powers PvP is arena pvp with a twist.
Click the [Warp] PvP sign at spawn to enter the pvp world
You will be teleported to the lobby.
In the lobby, you will choose a power to use and a map to play on.
Left click the power sign to gain that power.
Left click the map sign to be teleported to that map.

Have fun killing each other endlessly Smile


The list of powers is as follows:

Flight
Left click with an empty hand while sprinting to launch yourself

Speed
Increased sprint velocity
Run across small bodies of water while sprinting
Run through walls
Deal damage by running into entities

Health
Increased health

Fire
Left click with an empty hand to shoot fire. 
Immune to lava and fire damage

Force field
(Left click with an empty hand to toggle. Deactivates after 10 seconds)
Temporarily deflect projectiles. 
Entities can't enter a 5 block radius around you. 
Breathe under water. 
Immune to lava and fire damage

[Temporarily Broken]
Telekinesis
Toggle push/pull by right clicking a block
Pick up items from a distance
Push/pull entities around

Bullet proof
Permanent immunity to projectile damage

Poison gas
Left click with an empty hand to shoot a stream of poison gas 16 blocks. 
If it hits an entity, the entity is poisoned for 5 seconds

Blink
Left click with an empty hand to teleport up to 16 blocks in the direction you are looking

Phase
Run through walls

Regeneration
permanent regeneration II

Explosion
Left click with an empty hand to create an explosion where you are looking. 
Does not break blocks
Damages entities

Heal
Left click with an empty hand to heal yourself,
All players within 16 blocks of you will be healed,
All undead mobs (Skeleton/Zombie) within 16 blocks of you will be withered,
Left click while looking at a player to heal them, regardless of how far away they are

Copy Cat
Punch a player to gain their powers
They do not lose their powers



Some of the powers may seem over powered in combat, and this is true, but I have specifically designed the powers to not be unbeatable by other powers. 
For example: Speed
  • A player with the speed power would be difficult to fight, but a player with blink is actually able to move around faster than a player with speed, so an experienced blinker could defeat a speedster in combat. 
  • A player with telekinesis would be able to divert the speedster's trajectory and potentially push them back faster than the speedster can run. This would give the telekinetic time to regen and make it difficult for the speedster to time their attacks while the telekinetic can inflict damage on the speedster.
  • A speedster is also highly vulnerable to a player with poison gas. The damage done by the poison would slow down the speedster and the toxic player would not need to be very close to inflict this damage.
  • However, a player with force field would not be a very good match against a speedster, as the velocity at which the speedster runs may overpower the force applied by the field.



Congrats! You made it to the end! If you have any ideas for possible powers or simply want to voice your opinions on the plugin, please feel free to tell me Tongue

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  DC10 - It's finally here!
Posted by: Oz-bar11 - 03-13-2016, 06:24 AM - Forum: Announcements - Replies (3)

[Image: 5sHKAkg.png]
Greetings Dreamcrafters!


As I’m sure you are all aware: after 1 year, 5 months, and 27 days (Since 1.8 was released) Minecraft 1.9 is finally upon us! As is the normal practice with a major version bump, Dreamcraft will be having a map reset. Please note that this reset is more comprehensive than last time, and will wipe both mcMMO levels and your REM, along with Jobs XP!

For those of you who don’t know, Mojang’s focus in this update has been combat, and general polishing of Minecraft. A few new things to take note of are:

  • Shields have been added
  • Combat has been balanced so it’s no longer who clicks the fastest wins – weapons have cool-downs between being effective.
  • Dual-wielding!
  • The End has been seriously expanded upon, having a lot more area to explore, and things to find.
  • Beetroot, and beetroot soup have been added to the game.
  • Many potion effects can now be attached to arrows.
I could go on listing all the changes and fixes that have happened since 1.8, but that would take all day! If anyone is interested anyway, check out the link here http://minecraft.gamepedia.com/1.9 .

We've got a couple of new features planned to come to DC10 in the near future, but for now we're taking a break from rushing it off the presses to you guys Smile.

We're all looking forward to seeing everyone - old and new! - in DC10 with us!


- Oz and the Dreamcraft staff team.

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  1.9
Posted by: Oz-bar11 - 03-01-2016, 04:00 PM - Forum: Announcements - Replies (6)

More news coming soon.. Smile

[Image: 030e957060.jpg]

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  Name changing
Posted by: Oz-bar11 - 12-07-2015, 08:20 PM - Forum: Announcements - No Replies

Greetings Dreamcrafters!

I won't be long - name changing has been re-enabled on Dreamcraft. This isn't entirely without risks though, as we haven't done it before.

In the event you change your name, you do this entirely at your own risk. Any loss of inventory or player statistics, which may or may not occur with a name change is entirely up to you to risk. You will be unable to access horses you have protected with HorseTools if you change your name.

Any grief committed with any name changing exploits will be grounds for an immediate ban.

With that said, enjoy!

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  Nether Reset 01/01/2016
Posted by: ExceedSoul - 12-06-2015, 04:21 AM - Forum: Announcements - No Replies

The nether will be reset on January 1st 2016.  At the beginning of the map, it was said that the nether would reset monthly, but we haven't been on top of that.  With that said, on January 1st 2016, the nether will be refreshed with a brand new seed.  Glowstone, netherbrick, quartz, and all the other nether-related things will be back in an abundant supply.  Of course, this means that builds and items/chests in the nether will be removed as well.  Please clear your things out of the nether over the next couple weeks, or else it will be lost forever and staff can't get it back for you. 

After this reset, the next reset will be March 1st 2016 (unless 1.9 comes out, then it might be sooner). 

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