DC11 Announcement! - Darkstar1592 - 11-23-2016
1.11 is here! DC11 is coming soon!
Here's what you can expect in the new map:
Map Goals
- Taking the good parts about the previous maps, and improve upon them with the help of both staff involvement and its players.
- Special care is to be given to the economy. We need to prevent a situation where one player can corner the market, effectively choking the lifeblood out of the rest of the server.
Spawn Island
- Spawn to receive its own island in an inland sea
- Spawn island to transition smoothly between spawn and sea level
Other Terrain Screenshots
Cities
- If any of you were around for DC5 or earlier, this may seem familiar
- Cities can be built and gain prestige and glory through a tier system
- A staff member must approve your city before it can be ranked up
- Settlement
- Tier 1
- Town Storage (With public chests, stocked)
- A public forum post in the Cities section of the forum with a resident list, city tier, map with directions from spawn or portal, logo, and other information about your city
- Tier 2
- Tier 3
- 1 guild / gathering center
- Tier 4
- River or other water source within 20 blocks of the city limits
- 14 obsidian for the portal
- Tier 5
- 2 Public attractions (i.e: statue, fountains, arenas)
- Subway to nearest public area
- A castle or large structure to establish power
- New living district with walls or fence
Economic Changes
- Jobs has been removed
- Chest Shops has been removed
- More admin shops
- Selling resources to admin shops will be the main source of rem income
- Use rem to buy items from admin shops and trade with players
- Admin shop prices change based on the demand of that item (see below)
Gameplay Changes
- Get diamonds for inviting your friends
- Use /referral create to generate a referral code
- Your friend can then use /referral <code>
- You AND your friend will get 9 diamonds!
- Dynamic Admin Shops
- The admin shops at spawn have dynamic buy and sell prices
- The price changes depending on how much people buy and sell the item
- The price of an item goes up if a lot of people buy the item, and goes down if a lot of people sell the item
- Prices go down over time if player's don't buy a lot of the item
- Pay REM to Teleport:
- Teleporting costs 15 rem per-block
- /mta [check] <player>
- This is the command used for asking players if you may teleport to them. The [check] argument in this command will give you the amount of money it will cost to make this teleport.
- /mwarp [mwarp name]
- This is the command used for teleporting to an MWarp and also listing out an interactive list of a player's MWarps. On the MWarp list the player can click on any one of the items on the list to teleport to it.
- /setmwarp <mwarp name>
- Setting a warp costs 500 rem
- This is the command used for creating new MWarps.
- /delmwarp [mwarp name]
- This is the command used for deleting an MWarp and also listing out an interactive list of a player's MWarps each one being easily deleted from there.
- Vote to Change the Weather:
- /wv
- This command opens the Voting-Inventory.
- /wv sun
- This command allows you to start a sun-voting.
- /wv rain
- This command allows you to start a rain-voting.
- /wv [yes/no]
- This command allows you to vote for yes or no.
RE: DC11 Announcement! - LG_ChOwDeR - 12-13-2016
HYPPPEE!
RE: DC11 Announcement! - Sky (Not Skypath) - 12-13-2016
(12-13-2016, 01:21 PM)LG_ChOwDeR Wrote: HYPPPEE!
#DC11HYPE
Hell yeah!
RE: DC11 Announcement! - khalysto - 12-14-2016
This actually looks really awesome. And I super-like the idea of a Spawn Island.
Great job DC crew + community. Way to keep the Dream alive.
RE: DC11 Announcement! - chappy - 12-15-2016
Get pumped for DC11 kids
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