DC11 Announcement!
1.11 is here! DC11 is coming soon™!
Here's what you can expect in the new map:

Map Goals

- Taking the good parts about the previous maps, and improve upon them with the help of both staff involvement and its players.
Special care is to be given to the economy. We need to prevent a situation where one player can corner the market, effectively choking the lifeblood out of the rest of the server.

Spawn Island
- Spawn to receive its own island in an inland sea
- Spawn island to transition smoothly between spawn and sea level

[Image: ss_2016-11-22_at_09.47.58.jpg]

[Image: af0a091b56.png]

[Image: fc55beefbc.png]

Other Terrain Screenshots
[Image: 2016-08-30_23.02.27.png]

[Image: 2016-11-22_20.37.16.png]

[Image: 2016-11-22_20.51.24.png]

[Image: 2016-11-22_20.47.32.png]

  • If any of you were around for DC5 or earlier, this may seem familiar
  • Cities can be built and gain prestige and glory through a tier system
  • A staff member must approve your city before it can be ranked up
- Settlement
  • Requirements
    • 1 Player
- Tier 1
  • Requirements
    • 3 players
    • Town Hall
    • Town Storage (With public chests, stocked)
    • Street signs
    • Planned living plots
    • A public forum post in the Cities section of the forum with a resident list, city tier, map with directions from spawn or portal, logo, and other information about your city
- Tier 2
  • Requirements
    • 5 players
    • Crafting Hall
    • 1 inn or tavern
    • Smeltery
    • 1 public farm
    • Public mine
    • A fountain
    • Non-torch lighting
- Tier 3
  • Requirements
    • 7 players
    • 1 store
    • Walls or fence
    • 1 public animal farm
    • Public mine hub
    • 1 guild / gathering center
    • Town square
- Tier 4
  • Requirements
    • 9 players
    • Guard Tower / Barracks
    • Marketplace
    • Sewer / underground area
    • Tree farm
    • Stables
    • Trade outpost
    • River or other water source within 20 blocks of the city limits
    • Water mill
    • 14 obsidian for the portal
  • Perks
    • A Nether Portal
- Tier 5
  • Requirements
    • 11 players
    • Food distributary
    • Bank
    • Hospital
    • 2 Public attractions (i.e: statue, fountains, arenas)
    • Subway to nearest public area
    • A castle or large structure to establish power
    • New living district with walls or fence
    • Marketplace
  • Perks
    • Player Chest Shops

Economic Changes
  • Jobs has been removed
  • Chest Shops has been removed
  • More admin shops
    • Selling resources to admin shops will be the main source of rem income
    • Use rem to buy items from admin shops and trade with players
    • Admin shop prices change based on the demand of that item (see below)

Gameplay Changes

- Get diamonds for inviting your friends
  • Use /referral create to generate a referral code
  • Your friend can then use /referral <code>
  • You AND your friend will get 9 diamonds!

- Dynamic Admin Shops
  • The admin shops at spawn have dynamic buy and sell prices
  • The price changes depending on how much people buy and sell the item
  • The price of an item goes up if a lot of people buy the item, and goes down if a lot of people sell the item
  • Prices go down over time if player's don't buy a lot of the item

- Pay REM to Teleport:
  • Teleporting costs 15 rem per-block

  • /mta [check] <player>
     - This is the command used for asking players if you may teleport to them. The [check] argument in this command will give you the amount of money it will cost to make this teleport.
  • /mwarp [mwarp name]
     - This is the command used for teleporting to an MWarp and also listing out an interactive list of a player's MWarps. On the MWarp list the player can click on any one of the items on the list to teleport to it.
  • /setmwarp <mwarp name>
     - Setting a warp costs 500 rem
     - This is the command used for creating new MWarps.
  • /delmwarp [mwarp name]
     - This is the command used for deleting an MWarp and also listing out an interactive list of a player's MWarps each one being easily deleted from there.

- Vote to Change the Weather:
  • /wv
     - This command opens the Voting-Inventory.
  • /wv sun
     - This command allows you to start a sun-voting.
  • /wv rain
     - This command allows you to start a rain-voting.
  • /wv [yes/no]
     - This command allows you to vote for yes or no.
- Darkstar

Joined Dream)Craft July 16 2012
Promoted to Expert on January 4th 2014
Promoted to Moderator on January 29th 2014
Promoted to Super-Moderator on May 7th 2016
(12-13-2016, 01:21 PM)LG_ChOwDeR Wrote: HYPPPEE!

Hell yeah!
This actually looks really awesome. And I super-like the idea of a Spawn Island.

Great job DC crew + community. Way to keep the Dream alive.
Get pumped for DC11 kids
PR Mod - 2016

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