DC11 Announcement!
#1
1.11 is here! DC11 is coming soon™!
Here's what you can expect in the new map:


Map Goals

- Taking the good parts about the previous maps, and improve upon them with the help of both staff involvement and its players.
-
Special care is to be given to the economy. We need to prevent a situation where one player can corner the market, effectively choking the lifeblood out of the rest of the server.

Spawn Island
- Spawn to receive its own island in an inland sea
- Spawn island to transition smoothly between spawn and sea level

[Image: ss_2016-11-22_at_09.47.58.jpg]

[Image: af0a091b56.png]

[Image: fc55beefbc.png]

Other Terrain Screenshots
[Image: 2016-08-30_23.02.27.png]

[Image: 2016-11-22_20.37.16.png]

[Image: 2016-11-22_20.51.24.png]

[Image: 2016-11-22_20.47.32.png]



Cities
  • If any of you were around for DC5 or earlier, this may seem familiar
  • Cities can be built and gain prestige and glory through a tier system
  • A staff member must approve your city before it can be ranked up
- Settlement
  • Requirements
    • 1 Player
- Tier 1
  • Requirements
    • 3 players
    • Town Hall
    • Town Storage (With public chests, stocked)
    • Street signs
    • Planned living plots
    • A public forum post in the Cities section of the forum with a resident list, city tier, map with directions from spawn or portal, logo, and other information about your city
- Tier 2
  • Requirements
    • 5 players
    • Crafting Hall
    • 1 inn or tavern
    • Smeltery
    • 1 public farm
    • Public mine
    • A fountain
    • Non-torch lighting
- Tier 3
  • Requirements
    • 7 players
    • 1 store
    • Walls or fence
    • 1 public animal farm
    • Public mine hub
    • 1 guild / gathering center
    • Town square
- Tier 4
  • Requirements
    • 9 players
    • Guard Tower / Barracks
    • Marketplace
    • Sewer / underground area
    • Tree farm
    • Stables
    • Trade outpost
    • River or other water source within 20 blocks of the city limits
    • Water mill
    • 14 obsidian for the portal
  • Perks
    • A Nether Portal
- Tier 5
  • Requirements
    • 11 players
    • Food distributary
    • Bank
    • Hospital
    • 2 Public attractions (i.e: statue, fountains, arenas)
    • Subway to nearest public area
    • A castle or large structure to establish power
    • New living district with walls or fence
    • Marketplace
  • Perks
    • Player Chest Shops

Economic Changes
  • Jobs has been removed
  • Chest Shops has been removed
  • More admin shops
    • Selling resources to admin shops will be the main source of rem income
    • Use rem to buy items from admin shops and trade with players
    • Admin shop prices change based on the demand of that item (see below)

Gameplay Changes


- Get diamonds for inviting your friends
  • Use /referral create to generate a referral code
  • Your friend can then use /referral <code>
  • You AND your friend will get 9 diamonds!

- Dynamic Admin Shops
  • The admin shops at spawn have dynamic buy and sell prices
  • The price changes depending on how much people buy and sell the item
  • The price of an item goes up if a lot of people buy the item, and goes down if a lot of people sell the item
  • Prices go down over time if player's don't buy a lot of the item

- Pay REM to Teleport:
  • Teleporting costs 15 rem per-block

  • /mta [check] <player>
     - This is the command used for asking players if you may teleport to them. The [check] argument in this command will give you the amount of money it will cost to make this teleport.
  • /mwarp [mwarp name]
     - This is the command used for teleporting to an MWarp and also listing out an interactive list of a player's MWarps. On the MWarp list the player can click on any one of the items on the list to teleport to it.
  • /setmwarp <mwarp name>
     - Setting a warp costs 500 rem
     - This is the command used for creating new MWarps.
  • /delmwarp [mwarp name]
     - This is the command used for deleting an MWarp and also listing out an interactive list of a player's MWarps each one being easily deleted from there.

- Vote to Change the Weather:
  • /wv
     - This command opens the Voting-Inventory.
  • /wv sun
     - This command allows you to start a sun-voting.
  • /wv rain
     - This command allows you to start a rain-voting.
  • /wv [yes/no]
     - This command allows you to vote for yes or no.
- Darkstar

Joined Dream)Craft July 14 2012
Promoted to Expert on January 4th 2014
Promoted to Moderator on January 29th 2014
Promoted to Super-Moderator on May 7th 2016
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#2
HYPPPEE!
Reply
#3
(12-13-2016, 01:21 PM)LG_ChOwDeR Wrote: HYPPPEE!

#DC11HYPE
Hell yeah!
Reply
#4
This actually looks really awesome. And I super-like the idea of a Spawn Island.

Great job DC crew + community. Way to keep the Dream alive.
=Khalysto=
Reply
#5
Get pumped for DC11 kids
PR Mod - 2016
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