ECONOMY LIVE-TEST CHANGELOG
#1
DAY 2 CHANGES

BELOW IS THE DAY 2 CHANGELOG. IT'S A BIT LENGTHY! READ IF YOU'RE INTERESTED. IF YOU JUST WANNA PLAY, THIS ISN'T 100% IMPORTANT Smile


ENTITY COLLISIONS:

Entity collisions were causing a majority of the lag on the server yesterday, so today we are testing a new configuration for preventing tons of entity collisions. If you notice anything strange, mention it to staff!




COMMANDS:

the command "/MONEY PAY" has been removed during the live-test economy event. To prevent mucking up the results of each day, paying other players is disabled, and will be re-enabled after the event is over. This command is obviously a big necessity for the economy to function, but right now it just gets in the way. It will be re-enabled on SUNDAY NIGHT, 7/26.




PROSPECTOR:

This was the second biggest job today! Having the basic stones included in the prospector payout was a test for day 1, and now we will see what the job will look like without having stone on its list. Some of the values were also toned down to align with some of the other jobs as well.
  ADDED:
    Break:
      GLOWSTONE:
        income: 1.2
        experience: 2.0
  REMOVED:
    Break:
      STONE:
        income: 0.1
        experience: 1.0
      SANDSTONE:
        income: 0.4
        experience: 1.0
      RED_SANDSTONE:
        income: 0.8
        experience: 1.0   
    Place:
      RAILS:
        income: 0.57
        experience: 2.0
  CHANGED:
    Break:
      COAL_ORE:
        income: 0.8 -> 0.6
        experience: 3.0 -> 2.0
      GLOWING_REDSTONE_ORE:
        income: 1.2
        experience: 3.0 -> 2.0
      DIAMOND_ORE:
        income: 10.0 -> 8.0
        experience: 6.0
      OBSIDIAN:
        income: 1.5
        experience: 7.5 -> 5.0
      EMERALD_ORE:
        income: 20.0 -> 14.0
        experience: 12.0 -> 9.0

ARCHITECT:
This job is in a good place currently. We'll see how it pans out.

ARTISAN:
Added a few artisan-related items. Experience seemed decent for the day, but money was a bit lower than what we want it to be. Giving it one more day to see how it works out.
  ADDED:
    Smelt:
      COAL(charcoal):
        income: 0.8
        experience: 3.0
      STONE(all stone):
        income: 0.2
        experience: 1.0
    Craft:
      BOOK:
        income: 0.8
        experience: 3.0
  REMOVED:
  CHANGED:

FARMER:
Really overpowered. Money was high and experience was high. Also, the farming job should have a greater reliance on harvesting a field rather than planting it. To fix this for day 2, all numbers were halved to better align with other jobs. The placing category was gutted and now has melon/pumpkin stems. Related blocks were also added. You do not get REM from breaking melons or pumpkins as of yet.
  ADDED:
    Break:
      CACTUS:
        income: 0.1
        experience: 2.0
      CARROT:
        income: 0.2
        experience: 2.0
      POTATO:
        income: 0.2
        experience: 2.0
      COCOA:
        income: 0.2
        experience: 2.0
      RED_MUSHROOM:
        income: 0.2
        experience: 2.0
      BROWN_MUSHROOM:
        income: 0.2
        experience: 2.0
    Place:
      MELON_STEM:
        income: 0.4
        experience: 3.0
      PUMPKIN_STEM:
        income: 0.4
        experience: 3.0
  REMOVED:
    Place:
      SUGAR_CANE_BLOCK:
        income: 0.1
        experience: 1.0
      CROPS-0:
        income: 0.2
        experience: 3.0
  CHANGED:
    Break:
      CROPS-7:
        income: 0.4 -> 0.3
        experience: 4.0 -> 2.0
      SUGAR_CANE_BLOCK:
        income: 0.2
        experience: 4.0 -> 2.0
      NETHER_WARTS:
        income: 0.4 -> 0.2
        experience: 4.0 -> 2.0
      
RANCHER:
Not enough playtesting done to try any changes. Please check this job out!
    
SLAYER:
This seems like a cool job, but didn't have enough pay or experience gain to make it worthwhile. Both pay and exp have been doubled for almost everything. EnderDragon was removed, since we only have them during events and we don't want everyone changing jobs just for one event. WitherBosses have been toned down due to the ability to create them. PigZombies were lowered and slimes stayed the same, due to their larger numbers.
  ADDED:
    Kill:
      Ghast:
        income: 10.0
        experience: 10.0
      CaveSpider:
        income: 1.0
        experience: 5.0
      Silverfish:
        income: 1.0
        experience: 5.0
      Endermite:
        income: 6.0
        experience: 5.0
  REMOVED:
    Kill:
      EnderDragon:
        income: 1000.0
        experience: 1000.0 
  CHANGED:
    Kill:
      Zombie:
        income: 0.4 -> 0.8
        experience: 2.5 -> 5.0
      Creeper:
        income: 1.0 -> 2.0
        experience: 2.5 -> 5.0
      Skeleton:
        income: 0.8 -> 1.6
        experience: 2.5 -> 5.0
      Spider: 
        income: 0.5 -> 1.0
        experience: 2.5 -> 5.0
      Slime:
        income: 2.5
        experience: 2.5 -> 5.0   
      PigZombie:
        income: 0.8 -> 0.5
        experience: 2.5 -> 2.0
      Enderman:
        income: 1.0 -> 2.0
        experience: 2.5 -> 5.0
      Blaze:
        income: 2.5 -> 5.0
        experience: 2.5 -> 5.0
      LavaSlime: 
        income: 1.2 -> 2.5
        experience: 2.5 -> 5.0
      WitherBoss:
        income: 250.0 -> 150.0
        experience: 100.0 -> 50.0
      Witch:
        income: 3.0 -> 6.0
        experience: 2.5 -> 5.0
      Guardian:
        income: 2.5 -> 5.0
        experience: 2.5 -> 5.0

ALCHEMIST:
As with slayer, this job is a cool idea, but the experience and payout were low. A few related items were added to crafting. The main change is with potion making, which is much more lucrative now.
  ADDED:
    Craft:
      BREWING_STAND:
        income: 2.8
        experience: 5.0
      CAULDRON:
        income: 10.5
        experience: 5.0
      GLASS_BOTTLE:
        income: 0.18
        experience: 2.0
      FERMENTED_SPIDER_EYE:
        income: 1.60
        experience: 5.0
    Brew:
      GOLDEN_CARROT:
        income: 6.0
        experience: 8.0
      SULFUR:
        income: 8.0
        experience: 10.0
      RABBIT_FOOT:
        income: 6.0
        experience: 8.0
  REMOVED:
  CHANGED:
    Brew:
      REDSTONE:
        income: 0.4 -> 8.0
        experience: 2.0 -> 10.0
      GLOWSTONE_DUST:
        income: 0.3 -> 8.0
        experience: 2.0 -> 10.0
      NETHER_STALK:
        income: 0.4 -> 4.0
        experience: 1.0 -> 5.0
      SPIDER_EYE:
        income: 0.8 -> 6.0
        experience: 2.0 -> 8.0
      FERMENTED_SPIDER_EYE:
        income: 1.6 -> 8.0
        experience: 2.0 -> 10.0
      BLAZE_POWDER:
        income: 0.5 -> 6.0
        experience: 2.0 -> 8.0
      SUGAR:
        income: 0.2 -> 6.0
        experience: 2.0 -> 8.0
      SPECKLED_MELON:
        income: 3.76 -> 6.0
        experience: 4.0 -> 8.0
      MAGMA_CREAM:
        income: 3.0 -> 6.0
        experience: 4.0 -> 8.0
      GHAST_TEAR:
        income: 10.0 -> 6.0
        experience: 4.0 -> 8.0

CHEF:
Unfortunately most of the food items weren't added for day 1. Missing items were added and a couple prices were adjusted in relation to hunger points. Experience was also adjusted greatly to make leveling a bit easier.
  ADDED:
    Smelt:
      BAKED_POTATO:
        income: 0.38
        experience: 10.0
      COOKED_SALMON:
        income: 0.88
        experience: 10.0
      COOKED_MUTTON:
        income: 0.88
        experience: 10.0
      COOKED_RABBIT:
        income: 0.8
        experience: 10.0
    Craft:
      RABBIT_STEW:
        income: 4.0
        experience: 10.0
  REMOVED:
    Craft:
      SPECKLED_MELON:
        income: 3.76
        experience: 5.0
  CHANGED:
    Smelt:
      COOKED_BEEF:
        income: 1.08 -> 1.28
        experience: 5.0 -> 10.0
      COOKED_FISH:
        income: 2.08 -> 0.88
        experience: 5.0 -> 10.0
    Craft:
      GOLDEN_APPLE:
        income: 35.0
        experience: 5.0 -> 20.0
      GOLDEN_APPLE-1:
        income: 281.0
        experience: 5.0 -> 50.0
      BREAD:
        income: 0.6
        experience: 5.0 -> 10.0
      PUMPKIN_PIE:
        income: 1.4
        experience: 5.0 -> 15.0
      CAKE:
        income: 5.7
        experience: 5.0 -> 20.0
      GOLDEN_CARROT:
        income: 3.86
        experience: 5.0 -> 10.0
      282:
        income: 1.31
        experience: 5.0 -> 15.0
      RABBIT_STEW:
        income: 4.0
        experience: 5.0 -> 15.0
      COOKIE:
        income: 0.1 -> 1.0
        experience: 5.0 -> 10.0
Reply
#2
DAY 3 CHANGES



WOODCUTTER:

Trying out a new(old) class! Test it out!
  ADDED:
    Woodcutter: 
      fullname: Woodcutter
      shortname: Wo
      description: Earns money felling and planting trees
      ChatColour: GREEN
      chat-display: full
      max-level: 100 
      leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
      income-progression-equation: baseincome*(1+(joblevel*0.04))
      experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
      Break:
        LOG:
          income: 0.6
          experience: 5.0
        LOGS2:
          income: 1.0
          experience: 5.0

PROSPECTOR:
Seems fine right now.
  ADDED:
  REMOVED:
  CHANGED:

ARCHITECT:
Has a bug involved that currently makes this a strong class. Removing it for next testing day and seeing what can be done. Try out the other jobs in the meantime! Apologies.
  ADDED:
  REMOVED:
    EVERYTHING(temporarily!)
  CHANGED:
  
ARTISAN:
Not enough testing data for tonight. Please try this job class!
  ADDED:
  REMOVED:
  CHANGED:
  
FARMER:
Increased payouts for the uncommon crops.
  ADDED:
  REMOVED:
  CHANGED:
    Break:
      NETHER_WARTS:
        income: 0.2 -> 0.4
        experience: 2.0
      CACTUS:
        income: 0.1 -> 0.2
        experience: 2.0
      CARROT:
        income: 0.2 -> 0.4
        experience: 2.0
      POTATO:
        income: 0.2 -> 0.4
        experience: 2.0
      COCOA:
        income: 0.2 -> 0.4
        experience: 2.0
      RED_MUSHROOM:
        income: 0.2 -> 0.4
        experience: 2.0
      BROWN_MUSHROOM:
        income: 0.2 -> 0.4
        experience: 2.0
  
RANCHER:
Was a bit strong today. Removing the breeding section to see if that makes things more manageable.
  ADDED:
    Shear:
      Sheep:
        income: 0.5
        experience: 1.0
  REMOVED:
    Breed:
      Chicken:
        income: 0.4
        experience: 2.5
      Cow:
        income: 1.5
        experience: 2.5
      Pig:
        income: 0.6
        experience: 2.5
      Sheep: 
        income: 0.6
        experience: 2.5
      Rabbit:
        income: 0.5
        experience: 2.5
  CHANGED:
  
SLAYER:
Money seemed okay, but experience was a bit low. Experience has been increased for each included mob.
  ADDED:
  REMOVED:
  CHANGED:
    Kill:
      Zombie:
        income: 0.8
        experience: 5.0 -> 8.0
      Creeper:
        income: 2.0
        experience: 5.0 -> 8.0
      Skeleton:
        income: 1.6
        experience: 5.0 -> 8.0
      Spider: 
        income: 1.0
        experience: 5.0 -> 8.0
      Slime:
        income: 2.5
        experience: 5.0 -> 8.0
      PigZombie:
        income: 0.5
        experience: 2.0 -> 4.0
      Enderman:
        income: 2.0
        experience: 5.0 -> 8.0
      Blaze:
        income: 5.0
        experience: 5.0 -> 8.0
      LavaSlime: 
        income: 2.5
        experience: 5.0 -> 8.0
      WitherBoss:
        income: 150.0
        experience: 50.0 -> 100.0
      Witch:
        income: 6.0
        experience: 5.0 -> 8.0
      Guardian:
        income: 5.0
        experience: 5.0 -> 8.0
      Ghast:
        income: 10.0
        experience: 10.0 -> 18.0
      CaveSpider:
        income: 1.0
        experience: 5.0 -> 8.0
      Silverfish:
        income: 1.0
        experience: 5.0 -> 8.0
      Endermite:
        income: 6.0
        experience: 5.0 -> 8.0
  
ALCHEMIST:
For some reason the brewing category isn't working, to much of my dismay. This should be fixed by tomorrow night's reset, but has not been fixed for today. Removing it for next testing day and seeing what can be done. Try out the other jobs in the meantime! Apologies.
  ADDED:
  REMOVED:
    EVERYTHING(temporarily!)
  CHANGED:
  
CHEF:
Pay was a bit high for bread, and has been halved. I was a bit overzealous in rewarding experience...it has been reduced by a lot for tomorrow.
  ADDED:
  REMOVED:
  CHANGED:
    Smelt:
      320:
        income: 1.28
        experience: 10.0 -> 2.0
      BAKED_POTATO:
        income: 0.38
        experience: 10.0 -> 2.0
      COOKED_BEEF:
        income: 1.28
        experience: 10.0 -> 2.0
      COOKED_CHICKEN:
        income: 0.88
        experience: 10.0 -> 2.0
      COOKED_SALMON:
        income: 0.88
        experience: 10.0 -> 2.0
      COOKED_MUTTON:
        income: 0.88
        experience: 10.0 -> 2.0
      COOKED_RABBIT:
        income: 0.8
        experience: 10.0 -> 2.0
      COOKED_FISH:
        income: 0.88
        experience: 10.0 -> 2.0
    Craft:
      GOLDEN_APPLE:
        income: 35.0
        experience: 20.0 -> 10
      GOLDEN_APPLE-1:
        income: 281.0
        experience: 50.0
      BREAD:
        income: 0.6 -> 0.3
        experience: 10.0 -> 2.0
      PUMPKIN_PIE:
        income: 1.4
        experience: 15.0 -> 5.0
      CAKE:
        income: 5.7
        experience: 20.0 -> 10.0
      GOLDEN_CARROT:
        income: 3.86
        experience: 10.0 -> 5.0
      282:
        income: 1.31
        experience: 15.0 -> 5.0
      RABBIT_STEW:
        income: 4.0
        experience: 15.0 -> 5.0
      COOKIE:
        income: 0.1
        experience: 10.0 -> 1.0
Reply
#3
DAY 4 CHANGES



WOODCUTTER:

Payout seems fine, leveling was a bit too easy though. Tuned down experience. Also, title changes to Lumberjack!
  ADDED:
  REMOVED:
  CHANGED:
    JobTitle: Lumberjack!
    Break:
      LOG:
        income: 0.6
        experience: 5.0 -> 3.0
      162:
        income: 1.0
        experience: 5.0 -> 3.5
  
FARMER:
Increased payouts slightly and increased experience given for most non-wheat items.
  ADDED:
    Place:
      CROPS-0:
        income: 0.05
        experience: 0.25
  REMOVED:
  CHANGED:
    Break:
      CROPS-7:
        income: 0.3 -> 0.4
        experience: 2.0
      SUGAR_CANE_BLOCK:
        income: 0.2
        experience: 2.0
      NETHER_WARTS:
        income: 0.4 -> 0.6
        experience: 2.0 -> 4.0
      CACTUS:
        income: 0.2
        experience: 2.0
      CARROT:
        income: 0.4 -> 0.5
        experience: 2.0 -> 3.0
      POTATO:
        income: 0.4 -> 0.5
        experience: 2.0 -> 3.0
      COCOA:
        income: 0.4 -> 0.6
        experience: 2.0 -> 4.0
      RED_MUSHROOM:
        income: 0.4 -> 0.7
        experience: 2.0 -> 4.0
      BROWN_MUSHROOM:
        income: 0.4 -> 0.7
        experience: 2.0 -> 4.0
  
RANCHER:
Re-added breeding and shearing. Breeding is halved from what it was before. We'll see how that works!
  ADDED:
    Shear:
      WOOL:
        income: 0.2
        experience: 1.0
    Breed:
      Chicken:
        income: 0.2
        experience: 1.0
      Cow:
        income: 0.7
        experience: 1.0
      Pig:
        income: 0.3
        experience: 1.0
      Sheep: 
        income: 0.3
        experience: 1.0
      Rabbit:
        income: 0.3
        experience: 1.0
  REMOVED:
  CHANGED:
  
PROSPECTOR:
Tuned pricing up a bit.
  ADDED:
  REMOVED:
  CHANGED:
    Break:
      COAL_ORE:
        income: 0.6 -> 0.8
        experience: 2.0
      GLOWING_REDSTONE_ORE:
        income: 1.2 -> 1.5
        experience: 2.0
      IRON_ORE: 
        income: 1.5 -> 2.0
        experience: 4.0
      GOLD_ORE:
        income: 4.0 -> 5.0
        experience: 5.0
      LAPIS_ORE:
        income: 2.5 -> 3.0
        experience: 5.0
      DIAMOND_ORE:
        income: 8.0
        experience: 6.0
      OBSIDIAN: 
        income: 1.5
        experience: 5.0
      QUARTZ_ORE:
        income: 1.0
        experience: 4.0
      EMERALD_ORE:
        income: 14.0
        experience: 9.0
      GLOWSTONE:
        income: 1.2
        experience: 2.0
  
CHEF:
Seems good right now!
  ADDED:
  REMOVED:
  CHANGED:

SLAYER:
Lowered slimes and pigzombies cause they can be farmed a bit too easily.
  ADDED:
  REMOVED:
  CHANGED:
    Kill:
      Slime:
        income: 2.5 -> 1.0
        experience: 8.0 -> 5.0
      LavaSlime: 
        income: 2.5 -> 1.0
        experience: 8.0 -> 5.0
      PigZombie:
        income: 0.5 -> 0.3
        experience: 4.0 -> 3.0
      WitherBoss:
        income: 150.0
        experience: 100.0 -> 60.0

ARTISAN:
Added netherbrick stuff and brickblocks. Changed smelting payouts for ironingots and glass slightly. More work definitely needs to be done though. Will do that tomorrow.
  ADDED:
    Smelt:
      NETHERBRICK:
        income: 0.48
        experience: 2.0
    Craft:
      BRICK_BLOCK:
        income: 1.52
        experience: 3.0
      NETHER_BRICK:
        income: 1.92
        experience: 3.0
  REMOVED:
  CHANGED:
    Smelt:
      IRON_INGOT:
        income: 1.5 -> 2.0
        experience: 8.0
      GLASS:
        income: 0.18 -> 0.3
        experience: 0.8 -> 1.0
Reply
#4
DAY 5 CHANGES

MCMMO:
Salvage was removed to combat exploits involving Artisan crafting and some of the massive mob farms.
 REMOVED:
    Salvage ability.


PROSPECTOR:

Reduced experience due to fast leveling. Added TNT because it's relevant to prospector stuff. Blast-mine awayyyy.
  ADDED:
    Craft:
      TNT:
        income: 2.65
        experience: 2.0
  CHANGED:
    Break:
      COAL_ORE:
        income: 0.8
        experience: 2.0 -> 1.0
      IRON_ORE: 
        income: 2.0
        experience: 4.0 -> 2.0
      LAPIS_ORE:
        income: 3.0
        experience: 5.0 -> 4.0
      OBSIDIAN: 
        income: 1.5
        experience: 5.0 -> 2.0
        
ARTISAN:
Stone and charcoal is too easy to gather. Artisans should be focused on providing more refined blocks, and charcoal/stone is treated as lower-end payouts.
  CHANGED:
    Smelt:
      COAL:
        income: 0.8 -> 0.4
        experience: 3.0 -> 1.0
      STONE:
        income: 0.2 -> 0.05
        experience: 1.0 -> 0.25
        
FARMER:
Reduced to match other jobs. Changed job name and description to better reflect our intentions.
  CHANGED:
    JobTitle: Harvester
    description: Earns money harvesting crops.
    Break:
      CROPS-7:
        income: 0.4 -> 0.2
        experience: 2.0
      SUGAR_CANE_BLOCK:
        income: 0.2 -> 0.1
        experience: 2.0
      NETHER_WARTS:
        income: 0.6 -> 0.3
        experience: 4.0
      CACTUS:
        income: 0.2 -> 0.1
        experience: 2.0
      CARROT:
        income: 0.5 -> 0.25
        experience: 3.0
      POTATO:
        income: 0.5 -> 0.25
        experience: 3.0
      COCOA:
        income: 0.6 -> 0.3
        experience: 4.0
      RED_MUSHROOM:
        income: 0.7 -> 0.35
        experience: 4.0
      BROWN_MUSHROOM:
        income: 0.7 -> 0.35
        experience: 4.0
  REMOVED:
    Place:
      CROPS-0:
        income: 0.05
        experience: 0.25
      MELON_STEM:
        income: 0.4
        experience: 3.0
      PUMPKIN_STEM:
        income: 0.4
        experience: 3.0
        
RANCHER:
  ADDED:
    Shear:
      White:
        income: 0.5
        experience: 2.5
      Black:
        income: 0.5
        experience: 2.5
      Gray:
        income: 0.5
        experience: 2.5
      Orange:
        income: 0.5
        experience: 2.5
      Magenta:
        income: 0.5
        experience: 2.5
      LightBlue:
        income: 0.5
        experience: 2.5
      Yellow:
        income: 0.5
        experience: 2.5
      Lime:
        income: 0.5
        experience: 2.5
      Pink:
        income: 0.5
        experience: 2.5
      Silver:
        income: 0.5
        experience: 2.5
      Cyan:
        income: 0.5
        experience: 2.5
      Purple:
        income: 0.5
        experience: 2.5
      Brown:
        income: 0.5
        experience: 2.5
      Green:
        income: 0.5
        experience: 2.5
      Red:
        income: 0.5
        experience: 2.5
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#5
DAY 6 CHANGES

All jobs' exp was cut to promote longevity of the levelling system for jobs. The ability to pay other members has been re-added now that the live-test is over, and the ability to see the top moneyholders has been removed. A money cap for Jobs (and only Jobs) has been set at 10,000 REM per day.


Jobs is only one facet of the economy, and is mainly an entertaining source of generating REM on the server. That being said, while it can be a player's only source of income, that is not what it should be. Money can be earned a variety of ways through interacting with your fellow crafters. Shops and hiring people to help out will be where most of a savvy player's REM on Dreamcraft will come from. Pretty soon, more and more ways to earn and spend REM will be introduced, so keep your in-game wallets ready!


ECONOMY:
  CHANGED:
    "/money pay" has been re-added.
    "/money top" was removed.

ALL JOBS:
  CHANGED:
    Money cap of 10k per day. Exp cuts off when money cuts off.

LUMBERJACK
  CHANGED:
    Exp 1/2

PROSPECTOR
  CHANGED:
    Exp 2/3

ARTISAN
  CHANGED:
    Exp 1/2

HARVESTER
  CHANGED:
    Exp 1/4

RANCHER
  CHANGED:
    Exp 1/2

SLAYER
  CHANGED:
    Exp 1/2

CHEF
  CHANGED:
    Exp 1/2
Reply
#6
The entire item log can be found on the Jobs Config post here: http://dreamcraft.org/showthread.php?tid=753
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#7
(07-27-2015, 08:16 PM)Veresy Wrote: ...murderhobo?

People without jobs that just run around! Murderhobos!
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#8
How are w meant to earn 25k if we need only get 1/2 money now?
"As I scan the area for enemies, I draw my sword out, prepared for battle."
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#9
Are there going to be anymore updates for jobs in the future?
"As I scan the area for enemies, I draw my sword out, prepared for battle."
Reply
#10
(09-01-2015, 06:23 AM)GekiClaws Wrote: How are w meant to earn 25k if we need only get 1/2 money now?

I earned 30k just fine in under a week. It's not difficult if you do your Job every day. If you can hit the cap daily it should only take 6 days to buy a premade shop, and 5 for a custom plot.
Keep in mind that if you hit the /jobs limit, you can still earn REM by getting paid by other players.

So, if you have made 5,000 from your job, you cannot make any more today. But, if your friend wanted to buy something from you for 20,000 REM, then you could buy a plot to build on today.

(09-01-2015, 06:24 AM)GekiClaws Wrote: Are there going to be anymore updates for jobs in the future?

We'd love to hear any and all suggestions regarding jobs that you may have. Did you want to see different jobs? Did you want to see different items for income?

Right now the incomes are not going to change, especially income and experience values; but we're open to suggestions as far as new job choices and new income items. We will take anything into consideration should we end up deciding to change jobs.
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