JOBS CONFIG
#1
WONDERING WHAT THE JOBS CONFIG LOOKS LIKE? WANNA KNOW ALL THE DETAILS IN A FULL, LISTED FORMAT? OUR UPDATED CONFIG WILL BE POSTED BELOW. HAVE FUN!


A FOREWORD THOUGH: IT MIGHT LOOK A LITTLE ODD!


LAST UPDATED: 8/10/2015


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# Jobs configuration.
#
# Stores information about each job.

Jobs:
Lumberjack:
fullname: Lumberjack
shortname: Lu
description: Earns money felling trees.
ChatColour: GREEN
chat-display: shortfull
max-level: 100
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*(1+(joblevel*0.04))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 0.6
experience: 1.5
162:
income: 1.0
experience: 1.75
Prospector:
fullname: Prospector
shortname: Pr
description: Earns money mining minerals and ores.
ChatColour: DARK_GRAY
chat-display: shortjob
max-level: 100
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*(1+(joblevel*0.04))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
TNT:
income: 2.65
experience: 1.32
Break:
COAL_ORE:
income: 0.8
experience: 0.66
GLOWING_REDSTONE_ORE:
income: 1.5
experience: 1.32
IRON_ORE:
income: 1.5
experience: 1.32
GOLD_ORE:
income: 4.0
experience: 3.30
LAPIS_ORE:
income: 3.0
experience: 2.64
DIAMOND_ORE:
income: 8.0
experience: 4.0
OBSIDIAN:
income: 1.5
experience: 1.32
QUARTZ_ORE:
income: 1.0
experience: 2.64
EMERALD_ORE:
income: 14.0
experience: 5.94
GLOWSTONE:
income: 1.2
experience: 1.32
Artisan:
fullname: Artisan
shortname: Ar
description: Earns money for creating tools, weapons, armor, and other metallurgy.
ChatColour: GOLD
chat-display: shortjob
max-level: 100
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*(1+(joblevel*0.04))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Smelt:
COAL:
income: 0.4
experience: 0.5
STONE:
income: 0.05
experience: 0.12
IRON_INGOT:
income: 2.0
experience: 4.0
GOLD_INGOT:
income: 4.0
experience: 6.0
BRICK:
income: 0.38
experience: 0.8
GLASS:
income: 0.3
experience: 0.5
405:
income: 0.48
experience: 1.0
Craft:
BOOK:
income: 0.8
experience: 1.5
IRON_SWORD:
income: 3.08
experience: 1.5
45:
income: 1.52
experience: 1.5
112:
income: 1.92
experience: 1.5
IRON_AXE:
income: 4.65
experience: 1.5
IRON_PICKAXE:
income: 4.65
experience: 1.5
IRON_HOE:
income: 3.15
experience: 1.5
256:
income: 1.65
experience: 1.5
IRON_CHESTPLATE:
income: 12.0
experience: 1.5
IRON_HELMET:
income: 7.50
experience: 1.5
IRON_LEGGINGS:
income: 10.5
experience: 1.5
BOW:
income: 1.43
experience: 0.5
IRON_BOOTS:
income: 6.0
experience: 1.5
DIAMOND_SWORD:
income: 20.08
experience: 4.5
DIAMOND_AXE:
income: 30.15
experience: 4.5
DIAMOND_PICKAXE:
income: 30.15
experience: 4.5
DIAMOND_HOE:
income: 20.15
experience: 4.5
277:
income: 10.15
experience: 4.5
DIAMOND_CHESTPLATE:
income: 80.0
experience: 4.5
DIAMOND_HELMET:
income: 50.0
experience: 4.5
DIAMOND_LEGGINGS:
income: 70.0
experience: 4.5
DIAMOND_BOOTS:
income: 40.0
experience: 4.5
268:
income: 0.38
experience: 0.5
271:
income: 0.6
experience: 0.5
270:
income: 0.6
experience: 0.5
290:
income: 0.45
experience: 0.5
269:
income: 0.3
experience: 0.5
LEATHER_CHESTPLATE:
income: 16.0
experience: 0.5
LEATHER_HELMET:
income: 10.0
experience: 0.5
LEATHER_LEGGINGS:
income: 14.0
experience: 0.5
LEATHER_BOOTS:
income: 8.0
experience: 0.5
SHEARS:
income: 3.0
experience: 1.5
IRON_DOOR:
income: 9.0
experience: 1.5
COMPASS:
income: 6.4
experience: 1.5
FISHING_ROD:
income: 1.03
experience: 0.5
TRIPWIRE_HOOK:
income: 0.86
experience: 1.5
33:
income: 5.25
experience: 1.5
HOPPER:
income: 8.70
experience: 1.5
MINECART:
income: 7.5
experience: 1.5
RAILS:
income: 0.57
experience: 1.0
27:
income: 0.57
experience: 2.5
DETECTOR_RAIL:
income: 4.07
experience: 1.5
ANVIL:
income: 46.50
experience: 1.5
IRON_TRAPDOOR:
income: 4.5
experience: 1.5
FLINT_AND_STEEL:
income: 1.9
experience: 1.5
GOLDEN_APPLE:
income: 35.0
experience: 2.5
GOLDEN_APPLE-1:
income: 281.0
experience: 4.0
BUCKET:
income: 4.5
experience: 1.5
347:
income: 16.4
experience: 2.5
Harvester:
fullname: Harvester
shortname: Ha
description: Earns money harvesting crops.
ChatColour: YELLOW
chat-display: shortjob
max-level: 100
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*(1+(joblevel*0.04))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 0.25
experience: 0.5
SUGAR_CANE_BLOCK:
income: 0.15
experience: 0.5
NETHER_WARTS:
income: 0.35
experience: 1.0
CACTUS:
income: 0.15
experience: 0.5
CARROT:
income: 0.3
experience: 0.75
POTATO:
income: 0.3
experience: 0.75
COCOA:
income: 0.35
experience: 1.0
RED_MUSHROOM:
income: 0.4
experience: 1.0
BROWN_MUSHROOM:
income: 0.4
experience: 1.0
Rancher:
fullname: Rancher
shortname: Ra
description: Earns money from farming animals.
ChatColour: BLUE
chat-display: shortjob
max-level: 100
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*(1+(joblevel*0.04))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 2.0
experience: 2.0
Kill:
Chicken:
income: 0.8
experience: 1.25
Cow:
income: 3.0
experience: 1.25
Pig:
income: 1.2
experience: 1.25
Sheep:
income: 1.2
experience: 1.25
Rabbit:
income: 1.0
experience: 1.25
Breed:
Chicken:
income: 0.2
experience: 0.5
Cow:
income: 0.7
experience: 0.5
Pig:
income: 0.3
experience: 0.5
Sheep:
income: 0.3
experience: 0.5
Rabbit:
income: 0.3
experience: 0.5
Milk:
Cow:
income: 0.5
experience: 0.5
Shear:
White:
income: 0.3
experience: 1.25
Black:
income: 0.3
experience: 1.25
Gray:
income: 0.3
experience: 1.25
Orange:
income: 0.3
experience: 1.25
Magenta:
income: 0.3
experience: 1.25
LightBlue:
income: 0.3
experience: 1.25
Yellow:
income: 0.3
experience: 1.25
Lime:
income: 0.3
experience: 1.25
Pink:
income: 0.3
experience: 1.25
Silver:
income: 0.3
experience: 1.25
Cyan:
income: 0.3
experience: 1.25
Purple:
income: 0.3
experience: 1.25
Brown:
income: 0.3
experience: 1.25
Green:
income: 0.3
experience: 1.25
Red:
income: 0.3
experience: 1.25
Slayer:
fullname: Slayer
shortname: Sl
description: Earns money from killing hostile mobs.
ChatColour: DARK_RED
chat-display: shortjob
max-level: 100
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*(1+(joblevel*0.04))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Zombie:
income: 3.0
experience: 2.0
ZombieVillager:
income: 3.0
experience: 2.0
Creeper:
income: 6.0
experience: 4.0
Skeleton:
income: 5.0
experience: 3.0
WitherSkeleton:
income: 7.0
experience: 4.0
Spider:
income: 3.0
experience: 2.0
Slime:
income: 2.0
experience: 1.0
PigZombie:
income: 2.0
experience: 2.0
Enderman:
income: 8.0
experience: 4.0
Blaze:
income: 8.0
experience: 4.0
LavaSlime:
income: 2.0
experience: 1.0
WitherBoss:
income: 150.0
experience: 30.0
Witch:
income: 8.0
experience: 4.0
Guardian:
income: 5.0
experience: 3.0
ElderGuardian:
income: 500.0
experience: 75.0
Ghast:
income: 15.0
experience: 8.0
CaveSpider:
income: 3.0
experience: 2.0
Silverfish:
income: 3.0
experience: 2.0
Endermite:
income: 50.0
experience: 15.0
Chef:
fullname: Chef
shortname: Ch
description: Earns money making food.
ChatColour: DARK_PURPLE
chat-display: shortjob
max-level: 100
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*(1+(joblevel*0.04))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Smelt:
320:
income: 1.28
experience: 1.0
BAKED_POTATO:
income: 0.38
experience: 1.0
COOKED_BEEF:
income: 1.28
experience: 1.0
COOKED_CHICKEN:
income: 0.88
experience: 1.0
COOKED_MUTTON:
income: 0.88
experience: 1.0
COOKED_RABBIT:
income: 0.8
experience: 1.0
COOKED_FISH:
income: 0.88
experience: 1.0
Craft:
GOLDEN_APPLE:
income: 35.0
experience: 5.0
GOLDEN_APPLE-1:
income: 281.0
experience: 25.0
BREAD:
income: 0.6
experience: 1.0
PUMPKIN_PIE:
income: 1.4
experience: 2.5
CAKE:
income: 5.7
experience: 5.0
GOLDEN_CARROT:
income: 3.86
experience: 2.5
282:
income: 1.31
experience: 2.5
RABBIT_STEW:
income: 4.0
experience: 2.5
COOKIE:
income: 0.1
experience: 0.5
None:
fullname: Murderhobo
shortname: Hobo
ChatColour: WHITE
chat-display: none
max-level: 100
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*(1+(joblevel*0.04))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
#2
FOR THOSE OF YOU WHO DON"T UNDERSTAND THE PAY FORMULA:

the formula is [Base price]*(1+4*[Level]/100)=$

That means, at level 0 you get the prices listed here, and at level 100 it is 5 times that amount.

Example: At level 1 prospector you'd get 4 REM for mining gold ore, but at level 100 you'd get 20 REM.

As for XP, the scale is exponential, and the XP required to level up exponentiates faster than the XP given for doing the job, meaning it takes longer to level up the higher the level you are.

-Hawaii


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