JOBS CONFIG - Printable Version +- Dreamcraft (http://dreamcraft.org) +-- Forum: Main (http://dreamcraft.org/forumdisplay.php?fid=1) +--- Forum: Feedback and Suggestions (http://dreamcraft.org/forumdisplay.php?fid=7) +--- Thread: JOBS CONFIG (/showthread.php?tid=753) |
JOBS CONFIG - Lostuser - 07-23-2015 WONDERING WHAT THE JOBS CONFIG LOOKS LIKE? WANNA KNOW ALL THE DETAILS IN A FULL, LISTED FORMAT? OUR UPDATED CONFIG WILL BE POSTED BELOW. HAVE FUN! A FOREWORD THOUGH: IT MIGHT LOOK A LITTLE ODD! LAST UPDATED: 8/10/2015 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # Jobs configuration. # # Stores information about each job. Jobs: Lumberjack: fullname: Lumberjack shortname: Lu description: Earns money felling trees. ChatColour: GREEN chat-display: shortfull max-level: 100 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*(1+(joblevel*0.04)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: LOG: income: 0.6 experience: 1.5 162: income: 1.0 experience: 1.75 Prospector: fullname: Prospector shortname: Pr description: Earns money mining minerals and ores. ChatColour: DARK_GRAY chat-display: shortjob max-level: 100 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*(1+(joblevel*0.04)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Craft: TNT: income: 2.65 experience: 1.32 Break: COAL_ORE: income: 0.8 experience: 0.66 GLOWING_REDSTONE_ORE: income: 1.5 experience: 1.32 IRON_ORE: income: 1.5 experience: 1.32 GOLD_ORE: income: 4.0 experience: 3.30 LAPIS_ORE: income: 3.0 experience: 2.64 DIAMOND_ORE: income: 8.0 experience: 4.0 OBSIDIAN: income: 1.5 experience: 1.32 QUARTZ_ORE: income: 1.0 experience: 2.64 EMERALD_ORE: income: 14.0 experience: 5.94 GLOWSTONE: income: 1.2 experience: 1.32 Artisan: fullname: Artisan shortname: Ar description: Earns money for creating tools, weapons, armor, and other metallurgy. ChatColour: GOLD chat-display: shortjob max-level: 100 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*(1+(joblevel*0.04)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Smelt: COAL: income: 0.4 experience: 0.5 STONE: income: 0.05 experience: 0.12 IRON_INGOT: income: 2.0 experience: 4.0 GOLD_INGOT: income: 4.0 experience: 6.0 BRICK: income: 0.38 experience: 0.8 GLASS: income: 0.3 experience: 0.5 405: income: 0.48 experience: 1.0 Craft: BOOK: income: 0.8 experience: 1.5 IRON_SWORD: income: 3.08 experience: 1.5 45: income: 1.52 experience: 1.5 112: income: 1.92 experience: 1.5 IRON_AXE: income: 4.65 experience: 1.5 IRON_PICKAXE: income: 4.65 experience: 1.5 IRON_HOE: income: 3.15 experience: 1.5 256: income: 1.65 experience: 1.5 IRON_CHESTPLATE: income: 12.0 experience: 1.5 IRON_HELMET: income: 7.50 experience: 1.5 IRON_LEGGINGS: income: 10.5 experience: 1.5 BOW: income: 1.43 experience: 0.5 IRON_BOOTS: income: 6.0 experience: 1.5 DIAMOND_SWORD: income: 20.08 experience: 4.5 DIAMOND_AXE: income: 30.15 experience: 4.5 DIAMOND_PICKAXE: income: 30.15 experience: 4.5 DIAMOND_HOE: income: 20.15 experience: 4.5 277: income: 10.15 experience: 4.5 DIAMOND_CHESTPLATE: income: 80.0 experience: 4.5 DIAMOND_HELMET: income: 50.0 experience: 4.5 DIAMOND_LEGGINGS: income: 70.0 experience: 4.5 DIAMOND_BOOTS: income: 40.0 experience: 4.5 268: income: 0.38 experience: 0.5 271: income: 0.6 experience: 0.5 270: income: 0.6 experience: 0.5 290: income: 0.45 experience: 0.5 269: income: 0.3 experience: 0.5 LEATHER_CHESTPLATE: income: 16.0 experience: 0.5 LEATHER_HELMET: income: 10.0 experience: 0.5 LEATHER_LEGGINGS: income: 14.0 experience: 0.5 LEATHER_BOOTS: income: 8.0 experience: 0.5 SHEARS: income: 3.0 experience: 1.5 IRON_DOOR: income: 9.0 experience: 1.5 COMPASS: income: 6.4 experience: 1.5 FISHING_ROD: income: 1.03 experience: 0.5 TRIPWIRE_HOOK: income: 0.86 experience: 1.5 33: income: 5.25 experience: 1.5 HOPPER: income: 8.70 experience: 1.5 MINECART: income: 7.5 experience: 1.5 RAILS: income: 0.57 experience: 1.0 27: income: 0.57 experience: 2.5 DETECTOR_RAIL: income: 4.07 experience: 1.5 ANVIL: income: 46.50 experience: 1.5 IRON_TRAPDOOR: income: 4.5 experience: 1.5 FLINT_AND_STEEL: income: 1.9 experience: 1.5 GOLDEN_APPLE: income: 35.0 experience: 2.5 GOLDEN_APPLE-1: income: 281.0 experience: 4.0 BUCKET: income: 4.5 experience: 1.5 347: income: 16.4 experience: 2.5 Harvester: fullname: Harvester shortname: Ha description: Earns money harvesting crops. ChatColour: YELLOW chat-display: shortjob max-level: 100 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*(1+(joblevel*0.04)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: CROPS-7: income: 0.25 experience: 0.5 SUGAR_CANE_BLOCK: income: 0.15 experience: 0.5 NETHER_WARTS: income: 0.35 experience: 1.0 CACTUS: income: 0.15 experience: 0.5 CARROT: income: 0.3 experience: 0.75 POTATO: income: 0.3 experience: 0.75 COCOA: income: 0.35 experience: 1.0 RED_MUSHROOM: income: 0.4 experience: 1.0 BROWN_MUSHROOM: income: 0.4 experience: 1.0 Rancher: fullname: Rancher shortname: Ra description: Earns money from farming animals. ChatColour: BLUE chat-display: shortjob max-level: 100 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*(1+(joblevel*0.04)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Fish: RAW_FISH: income: 2.0 experience: 2.0 Kill: Chicken: income: 0.8 experience: 1.25 Cow: income: 3.0 experience: 1.25 Pig: income: 1.2 experience: 1.25 Sheep: income: 1.2 experience: 1.25 Rabbit: income: 1.0 experience: 1.25 Breed: Chicken: income: 0.2 experience: 0.5 Cow: income: 0.7 experience: 0.5 Pig: income: 0.3 experience: 0.5 Sheep: income: 0.3 experience: 0.5 Rabbit: income: 0.3 experience: 0.5 Milk: Cow: income: 0.5 experience: 0.5 Shear: White: income: 0.3 experience: 1.25 Black: income: 0.3 experience: 1.25 Gray: income: 0.3 experience: 1.25 Orange: income: 0.3 experience: 1.25 Magenta: income: 0.3 experience: 1.25 LightBlue: income: 0.3 experience: 1.25 Yellow: income: 0.3 experience: 1.25 Lime: income: 0.3 experience: 1.25 Pink: income: 0.3 experience: 1.25 Silver: income: 0.3 experience: 1.25 Cyan: income: 0.3 experience: 1.25 Purple: income: 0.3 experience: 1.25 Brown: income: 0.3 experience: 1.25 Green: income: 0.3 experience: 1.25 Red: income: 0.3 experience: 1.25 Slayer: fullname: Slayer shortname: Sl description: Earns money from killing hostile mobs. ChatColour: DARK_RED chat-display: shortjob max-level: 100 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*(1+(joblevel*0.04)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Kill: Zombie: income: 3.0 experience: 2.0 ZombieVillager: income: 3.0 experience: 2.0 Creeper: income: 6.0 experience: 4.0 Skeleton: income: 5.0 experience: 3.0 WitherSkeleton: income: 7.0 experience: 4.0 Spider: income: 3.0 experience: 2.0 Slime: income: 2.0 experience: 1.0 PigZombie: income: 2.0 experience: 2.0 Enderman: income: 8.0 experience: 4.0 Blaze: income: 8.0 experience: 4.0 LavaSlime: income: 2.0 experience: 1.0 WitherBoss: income: 150.0 experience: 30.0 Witch: income: 8.0 experience: 4.0 Guardian: income: 5.0 experience: 3.0 ElderGuardian: income: 500.0 experience: 75.0 Ghast: income: 15.0 experience: 8.0 CaveSpider: income: 3.0 experience: 2.0 Silverfish: income: 3.0 experience: 2.0 Endermite: income: 50.0 experience: 15.0 Chef: fullname: Chef shortname: Ch description: Earns money making food. ChatColour: DARK_PURPLE chat-display: shortjob max-level: 100 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*(1+(joblevel*0.04)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Smelt: 320: income: 1.28 experience: 1.0 BAKED_POTATO: income: 0.38 experience: 1.0 COOKED_BEEF: income: 1.28 experience: 1.0 COOKED_CHICKEN: income: 0.88 experience: 1.0 COOKED_MUTTON: income: 0.88 experience: 1.0 COOKED_RABBIT: income: 0.8 experience: 1.0 COOKED_FISH: income: 0.88 experience: 1.0 Craft: GOLDEN_APPLE: income: 35.0 experience: 5.0 GOLDEN_APPLE-1: income: 281.0 experience: 25.0 BREAD: income: 0.6 experience: 1.0 PUMPKIN_PIE: income: 1.4 experience: 2.5 CAKE: income: 5.7 experience: 5.0 GOLDEN_CARROT: income: 3.86 experience: 2.5 282: income: 1.31 experience: 2.5 RABBIT_STEW: income: 4.0 experience: 2.5 COOKIE: income: 0.1 experience: 0.5 None: fullname: Murderhobo shortname: Hobo ChatColour: WHITE chat-display: none max-level: 100 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*(1+(joblevel*0.04)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) RE: JOBS CONFIG - Hawaii1026 - 07-24-2015 FOR THOSE OF YOU WHO DON"T UNDERSTAND THE PAY FORMULA: the formula is [Base price]*(1+4*[Level]/100)=$ That means, at level 0 you get the prices listed here, and at level 100 it is 5 times that amount. Example: At level 1 prospector you'd get 4 REM for mining gold ore, but at level 100 you'd get 20 REM. As for XP, the scale is exponential, and the XP required to level up exponentiates faster than the XP given for doing the job, meaning it takes longer to level up the higher the level you are. -Hawaii |