Lets give Rem a purpose.
#2
The REM amounts you mention are arbitrary right now, since the new system isn't added yet, but I'll respond to each as if it were an unpriced suggestion.

Charge for Commands: I don't think we'll have this. The commands that players have are what they can use, and taking their earnings just so they can simply go home isn't a great idea.

Charge for Cuboids: No, charging someone for staff to protect their land is not something I'm comfortable with. There will be pricing for adding special flags(mob protection, regen, etc), but not for giving cuboids.

Job penalty: The updated jobs plugin has exploit protection. This will be a non-issue.

Towny: I would need to look into this more, as I'm not completely against Towny, but having towny would not allow for the special cuboid flags for cities. This would be trading a feature for a feature, so we'll just have to see.
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Messages In This Thread
Lets give Rem a purpose. - by Gre3n - 07-20-2015, 12:05 PM
RE: Lets give Rem a purpose. - by Lostuser - 07-20-2015, 02:35 PM
RE: Lets give Rem a purpose. - by Oz-bar11 - 07-20-2015, 07:36 PM
RE: Lets give Rem a purpose. - by ibwicked - 07-20-2015, 07:56 PM
RE: Lets give Rem a purpose. - by GekiClaws - 08-28-2015, 07:53 PM
RE: Lets give Rem a purpose. - by JAYTHEBOSS - 08-28-2015, 08:17 PM
RE: Lets give Rem a purpose. - by Bloodshot - 08-29-2015, 12:56 PM
RE: Lets give Rem a purpose. - by JAYTHEBOSS - 08-29-2015, 04:46 PM

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