ECONOMY LIVE-TEST CHANGELOG
#1
DAY 2 CHANGES

BELOW IS THE DAY 2 CHANGELOG. IT'S A BIT LENGTHY! READ IF YOU'RE INTERESTED. IF YOU JUST WANNA PLAY, THIS ISN'T 100% IMPORTANT Smile


ENTITY COLLISIONS:

Entity collisions were causing a majority of the lag on the server yesterday, so today we are testing a new configuration for preventing tons of entity collisions. If you notice anything strange, mention it to staff!




COMMANDS:

the command "/MONEY PAY" has been removed during the live-test economy event. To prevent mucking up the results of each day, paying other players is disabled, and will be re-enabled after the event is over. This command is obviously a big necessity for the economy to function, but right now it just gets in the way. It will be re-enabled on SUNDAY NIGHT, 7/26.




PROSPECTOR:

This was the second biggest job today! Having the basic stones included in the prospector payout was a test for day 1, and now we will see what the job will look like without having stone on its list. Some of the values were also toned down to align with some of the other jobs as well.
  ADDED:
    Break:
      GLOWSTONE:
        income: 1.2
        experience: 2.0
  REMOVED:
    Break:
      STONE:
        income: 0.1
        experience: 1.0
      SANDSTONE:
        income: 0.4
        experience: 1.0
      RED_SANDSTONE:
        income: 0.8
        experience: 1.0   
    Place:
      RAILS:
        income: 0.57
        experience: 2.0
  CHANGED:
    Break:
      COAL_ORE:
        income: 0.8 -> 0.6
        experience: 3.0 -> 2.0
      GLOWING_REDSTONE_ORE:
        income: 1.2
        experience: 3.0 -> 2.0
      DIAMOND_ORE:
        income: 10.0 -> 8.0
        experience: 6.0
      OBSIDIAN:
        income: 1.5
        experience: 7.5 -> 5.0
      EMERALD_ORE:
        income: 20.0 -> 14.0
        experience: 12.0 -> 9.0

ARCHITECT:
This job is in a good place currently. We'll see how it pans out.

ARTISAN:
Added a few artisan-related items. Experience seemed decent for the day, but money was a bit lower than what we want it to be. Giving it one more day to see how it works out.
  ADDED:
    Smelt:
      COAL(charcoal):
        income: 0.8
        experience: 3.0
      STONE(all stone):
        income: 0.2
        experience: 1.0
    Craft:
      BOOK:
        income: 0.8
        experience: 3.0
  REMOVED:
  CHANGED:

FARMER:
Really overpowered. Money was high and experience was high. Also, the farming job should have a greater reliance on harvesting a field rather than planting it. To fix this for day 2, all numbers were halved to better align with other jobs. The placing category was gutted and now has melon/pumpkin stems. Related blocks were also added. You do not get REM from breaking melons or pumpkins as of yet.
  ADDED:
    Break:
      CACTUS:
        income: 0.1
        experience: 2.0
      CARROT:
        income: 0.2
        experience: 2.0
      POTATO:
        income: 0.2
        experience: 2.0
      COCOA:
        income: 0.2
        experience: 2.0
      RED_MUSHROOM:
        income: 0.2
        experience: 2.0
      BROWN_MUSHROOM:
        income: 0.2
        experience: 2.0
    Place:
      MELON_STEM:
        income: 0.4
        experience: 3.0
      PUMPKIN_STEM:
        income: 0.4
        experience: 3.0
  REMOVED:
    Place:
      SUGAR_CANE_BLOCK:
        income: 0.1
        experience: 1.0
      CROPS-0:
        income: 0.2
        experience: 3.0
  CHANGED:
    Break:
      CROPS-7:
        income: 0.4 -> 0.3
        experience: 4.0 -> 2.0
      SUGAR_CANE_BLOCK:
        income: 0.2
        experience: 4.0 -> 2.0
      NETHER_WARTS:
        income: 0.4 -> 0.2
        experience: 4.0 -> 2.0
      
RANCHER:
Not enough playtesting done to try any changes. Please check this job out!
    
SLAYER:
This seems like a cool job, but didn't have enough pay or experience gain to make it worthwhile. Both pay and exp have been doubled for almost everything. EnderDragon was removed, since we only have them during events and we don't want everyone changing jobs just for one event. WitherBosses have been toned down due to the ability to create them. PigZombies were lowered and slimes stayed the same, due to their larger numbers.
  ADDED:
    Kill:
      Ghast:
        income: 10.0
        experience: 10.0
      CaveSpider:
        income: 1.0
        experience: 5.0
      Silverfish:
        income: 1.0
        experience: 5.0
      Endermite:
        income: 6.0
        experience: 5.0
  REMOVED:
    Kill:
      EnderDragon:
        income: 1000.0
        experience: 1000.0 
  CHANGED:
    Kill:
      Zombie:
        income: 0.4 -> 0.8
        experience: 2.5 -> 5.0
      Creeper:
        income: 1.0 -> 2.0
        experience: 2.5 -> 5.0
      Skeleton:
        income: 0.8 -> 1.6
        experience: 2.5 -> 5.0
      Spider: 
        income: 0.5 -> 1.0
        experience: 2.5 -> 5.0
      Slime:
        income: 2.5
        experience: 2.5 -> 5.0   
      PigZombie:
        income: 0.8 -> 0.5
        experience: 2.5 -> 2.0
      Enderman:
        income: 1.0 -> 2.0
        experience: 2.5 -> 5.0
      Blaze:
        income: 2.5 -> 5.0
        experience: 2.5 -> 5.0
      LavaSlime: 
        income: 1.2 -> 2.5
        experience: 2.5 -> 5.0
      WitherBoss:
        income: 250.0 -> 150.0
        experience: 100.0 -> 50.0
      Witch:
        income: 3.0 -> 6.0
        experience: 2.5 -> 5.0
      Guardian:
        income: 2.5 -> 5.0
        experience: 2.5 -> 5.0

ALCHEMIST:
As with slayer, this job is a cool idea, but the experience and payout were low. A few related items were added to crafting. The main change is with potion making, which is much more lucrative now.
  ADDED:
    Craft:
      BREWING_STAND:
        income: 2.8
        experience: 5.0
      CAULDRON:
        income: 10.5
        experience: 5.0
      GLASS_BOTTLE:
        income: 0.18
        experience: 2.0
      FERMENTED_SPIDER_EYE:
        income: 1.60
        experience: 5.0
    Brew:
      GOLDEN_CARROT:
        income: 6.0
        experience: 8.0
      SULFUR:
        income: 8.0
        experience: 10.0
      RABBIT_FOOT:
        income: 6.0
        experience: 8.0
  REMOVED:
  CHANGED:
    Brew:
      REDSTONE:
        income: 0.4 -> 8.0
        experience: 2.0 -> 10.0
      GLOWSTONE_DUST:
        income: 0.3 -> 8.0
        experience: 2.0 -> 10.0
      NETHER_STALK:
        income: 0.4 -> 4.0
        experience: 1.0 -> 5.0
      SPIDER_EYE:
        income: 0.8 -> 6.0
        experience: 2.0 -> 8.0
      FERMENTED_SPIDER_EYE:
        income: 1.6 -> 8.0
        experience: 2.0 -> 10.0
      BLAZE_POWDER:
        income: 0.5 -> 6.0
        experience: 2.0 -> 8.0
      SUGAR:
        income: 0.2 -> 6.0
        experience: 2.0 -> 8.0
      SPECKLED_MELON:
        income: 3.76 -> 6.0
        experience: 4.0 -> 8.0
      MAGMA_CREAM:
        income: 3.0 -> 6.0
        experience: 4.0 -> 8.0
      GHAST_TEAR:
        income: 10.0 -> 6.0
        experience: 4.0 -> 8.0

CHEF:
Unfortunately most of the food items weren't added for day 1. Missing items were added and a couple prices were adjusted in relation to hunger points. Experience was also adjusted greatly to make leveling a bit easier.
  ADDED:
    Smelt:
      BAKED_POTATO:
        income: 0.38
        experience: 10.0
      COOKED_SALMON:
        income: 0.88
        experience: 10.0
      COOKED_MUTTON:
        income: 0.88
        experience: 10.0
      COOKED_RABBIT:
        income: 0.8
        experience: 10.0
    Craft:
      RABBIT_STEW:
        income: 4.0
        experience: 10.0
  REMOVED:
    Craft:
      SPECKLED_MELON:
        income: 3.76
        experience: 5.0
  CHANGED:
    Smelt:
      COOKED_BEEF:
        income: 1.08 -> 1.28
        experience: 5.0 -> 10.0
      COOKED_FISH:
        income: 2.08 -> 0.88
        experience: 5.0 -> 10.0
    Craft:
      GOLDEN_APPLE:
        income: 35.0
        experience: 5.0 -> 20.0
      GOLDEN_APPLE-1:
        income: 281.0
        experience: 5.0 -> 50.0
      BREAD:
        income: 0.6
        experience: 5.0 -> 10.0
      PUMPKIN_PIE:
        income: 1.4
        experience: 5.0 -> 15.0
      CAKE:
        income: 5.7
        experience: 5.0 -> 20.0
      GOLDEN_CARROT:
        income: 3.86
        experience: 5.0 -> 10.0
      282:
        income: 1.31
        experience: 5.0 -> 15.0
      RABBIT_STEW:
        income: 4.0
        experience: 5.0 -> 15.0
      COOKIE:
        income: 0.1 -> 1.0
        experience: 5.0 -> 10.0
Reply


Messages In This Thread
ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-23-2015, 04:25 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-24-2015, 01:05 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-25-2015, 01:44 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-26-2015, 03:16 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-27-2015, 04:30 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-27-2015, 03:47 PM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-28-2015, 03:21 PM
RE: ECONOMY LIVE-TEST CHANGELOG - by GekiClaws - 09-01-2015, 06:23 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by GekiClaws - 09-01-2015, 06:24 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Veresy - 09-01-2015, 08:51 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by KingMiles228 - 09-01-2015, 02:18 PM
RE: ECONOMY LIVE-TEST CHANGELOG - by GekiClaws - 09-02-2015, 02:02 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by GekiClaws - 09-02-2015, 02:00 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by KingMiles228 - 09-02-2015, 04:44 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)