02-21-2016, 02:39 AM
https://www.youtube.com/watch?v=cDGlN6mluGA
To be blunt:
The Corps, as they were, were not well implemented and were inherently broken. While they did inspire a number of nifty designs, I have seen far greater designs come from a lack of the Corps. These groups were in their entirety a hindrance to multiple players and gave no true benefit.
DC, as it is, does not need this level of separation. A separation of the player-base into factions or groups can be damaging as the leaders of said groups could effectively become staff in their own right as I have personally watched happen in the past. Staff is the only part of DC that needs any kind of infrastructure. Cities are one thing, nations are another. Players can build cities and areas and own those areas without any governance other than the rules of our server. So far there has been no effective government other than staff and, gosh darnit, it's been working pretty well.
DC, as it is, also does not need this competition, at least not as it is suggested here. There is no need for any one person or group to be "dominant" or even assert such dominance over any one person or other player or other group. Being competitive is fine, yes, but allowing a group or player to become "dominant" breaks the natural freedom gifted by this game. Especially in a PvE environment. Players should be free to build alone or with whomever they like, wherever they like, (again within the boundaries of our rules) while being worry free of other players or groups. Any groups should generate naturally, built by a player's own natural desires for social communication, camaradie, and structure.
I should also mention that our player-base is completely different from what it was 4 years ago. Yes we have some of the older players here, but the majority of our players are now very young, running the gamut between 7 and 13. It is a maturity level that needs and requests constant attention, and diverting attention away from that can be extremely taxing.
In addition, any perks or buffs for any reason should either come as an end result of a staff decision, or something allowed within the confines of the game, i.e. enchanted items or crafted potions.
Staff will build spawn. We will work out any implementation of any and/or all game features.
This all being said, should you wish to form a group of your own feel free to do so, however, it will not receive any staff assistance whatsoever.
To be blunt:
The Corps, as they were, were not well implemented and were inherently broken. While they did inspire a number of nifty designs, I have seen far greater designs come from a lack of the Corps. These groups were in their entirety a hindrance to multiple players and gave no true benefit.
DC, as it is, does not need this level of separation. A separation of the player-base into factions or groups can be damaging as the leaders of said groups could effectively become staff in their own right as I have personally watched happen in the past. Staff is the only part of DC that needs any kind of infrastructure. Cities are one thing, nations are another. Players can build cities and areas and own those areas without any governance other than the rules of our server. So far there has been no effective government other than staff and, gosh darnit, it's been working pretty well.
DC, as it is, also does not need this competition, at least not as it is suggested here. There is no need for any one person or group to be "dominant" or even assert such dominance over any one person or other player or other group. Being competitive is fine, yes, but allowing a group or player to become "dominant" breaks the natural freedom gifted by this game. Especially in a PvE environment. Players should be free to build alone or with whomever they like, wherever they like, (again within the boundaries of our rules) while being worry free of other players or groups. Any groups should generate naturally, built by a player's own natural desires for social communication, camaradie, and structure.
I should also mention that our player-base is completely different from what it was 4 years ago. Yes we have some of the older players here, but the majority of our players are now very young, running the gamut between 7 and 13. It is a maturity level that needs and requests constant attention, and diverting attention away from that can be extremely taxing.
In addition, any perks or buffs for any reason should either come as an end result of a staff decision, or something allowed within the confines of the game, i.e. enchanted items or crafted potions.
Staff will build spawn. We will work out any implementation of any and/or all game features.
This all being said, should you wish to form a group of your own feel free to do so, however, it will not receive any staff assistance whatsoever.