DAY 6 CHANGES
All jobs' exp was cut to promote longevity of the levelling system for jobs. The ability to pay other members has been re-added now that the live-test is over, and the ability to see the top moneyholders has been removed. A money cap for Jobs (and only Jobs) has been set at 10,000 REM per day.
Jobs is only one facet of the economy, and is mainly an entertaining source of generating REM on the server. That being said, while it can be a player's only source of income, that is not what it should be. Money can be earned a variety of ways through interacting with your fellow crafters. Shops and hiring people to help out will be where most of a savvy player's REM on Dreamcraft will come from. Pretty soon, more and more ways to earn and spend REM will be introduced, so keep your in-game wallets ready!
ECONOMY:
CHANGED:
"/money pay" has been re-added.
"/money top" was removed.
ALL JOBS:
CHANGED:
Money cap of 10k per day. Exp cuts off when money cuts off.
LUMBERJACK
CHANGED:
Exp 1/2
PROSPECTOR
CHANGED:
Exp 2/3
ARTISAN
CHANGED:
Exp 1/2
HARVESTER
CHANGED:
Exp 1/4
RANCHER
CHANGED:
Exp 1/2
SLAYER
CHANGED:
Exp 1/2
CHEF
CHANGED:
Exp 1/2
All jobs' exp was cut to promote longevity of the levelling system for jobs. The ability to pay other members has been re-added now that the live-test is over, and the ability to see the top moneyholders has been removed. A money cap for Jobs (and only Jobs) has been set at 10,000 REM per day.
Jobs is only one facet of the economy, and is mainly an entertaining source of generating REM on the server. That being said, while it can be a player's only source of income, that is not what it should be. Money can be earned a variety of ways through interacting with your fellow crafters. Shops and hiring people to help out will be where most of a savvy player's REM on Dreamcraft will come from. Pretty soon, more and more ways to earn and spend REM will be introduced, so keep your in-game wallets ready!
ECONOMY:
CHANGED:
"/money pay" has been re-added.
"/money top" was removed.
ALL JOBS:
CHANGED:
Money cap of 10k per day. Exp cuts off when money cuts off.
LUMBERJACK
CHANGED:
Exp 1/2
PROSPECTOR
CHANGED:
Exp 2/3
ARTISAN
CHANGED:
Exp 1/2
HARVESTER
CHANGED:
Exp 1/4
RANCHER
CHANGED:
Exp 1/2
SLAYER
CHANGED:
Exp 1/2
CHEF
CHANGED:
Exp 1/2