ECONOMY LIVE-TEST CHANGELOG
#4
DAY 5 CHANGES

MCMMO:
Salvage was removed to combat exploits involving Artisan crafting and some of the massive mob farms.
 REMOVED:
    Salvage ability.


PROSPECTOR:

Reduced experience due to fast leveling. Added TNT because it's relevant to prospector stuff. Blast-mine awayyyy.
  ADDED:
    Craft:
      TNT:
        income: 2.65
        experience: 2.0
  CHANGED:
    Break:
      COAL_ORE:
        income: 0.8
        experience: 2.0 -> 1.0
      IRON_ORE: 
        income: 2.0
        experience: 4.0 -> 2.0
      LAPIS_ORE:
        income: 3.0
        experience: 5.0 -> 4.0
      OBSIDIAN: 
        income: 1.5
        experience: 5.0 -> 2.0
        
ARTISAN:
Stone and charcoal is too easy to gather. Artisans should be focused on providing more refined blocks, and charcoal/stone is treated as lower-end payouts.
  CHANGED:
    Smelt:
      COAL:
        income: 0.8 -> 0.4
        experience: 3.0 -> 1.0
      STONE:
        income: 0.2 -> 0.05
        experience: 1.0 -> 0.25
        
FARMER:
Reduced to match other jobs. Changed job name and description to better reflect our intentions.
  CHANGED:
    JobTitle: Harvester
    description: Earns money harvesting crops.
    Break:
      CROPS-7:
        income: 0.4 -> 0.2
        experience: 2.0
      SUGAR_CANE_BLOCK:
        income: 0.2 -> 0.1
        experience: 2.0
      NETHER_WARTS:
        income: 0.6 -> 0.3
        experience: 4.0
      CACTUS:
        income: 0.2 -> 0.1
        experience: 2.0
      CARROT:
        income: 0.5 -> 0.25
        experience: 3.0
      POTATO:
        income: 0.5 -> 0.25
        experience: 3.0
      COCOA:
        income: 0.6 -> 0.3
        experience: 4.0
      RED_MUSHROOM:
        income: 0.7 -> 0.35
        experience: 4.0
      BROWN_MUSHROOM:
        income: 0.7 -> 0.35
        experience: 4.0
  REMOVED:
    Place:
      CROPS-0:
        income: 0.05
        experience: 0.25
      MELON_STEM:
        income: 0.4
        experience: 3.0
      PUMPKIN_STEM:
        income: 0.4
        experience: 3.0
        
RANCHER:
  ADDED:
    Shear:
      White:
        income: 0.5
        experience: 2.5
      Black:
        income: 0.5
        experience: 2.5
      Gray:
        income: 0.5
        experience: 2.5
      Orange:
        income: 0.5
        experience: 2.5
      Magenta:
        income: 0.5
        experience: 2.5
      LightBlue:
        income: 0.5
        experience: 2.5
      Yellow:
        income: 0.5
        experience: 2.5
      Lime:
        income: 0.5
        experience: 2.5
      Pink:
        income: 0.5
        experience: 2.5
      Silver:
        income: 0.5
        experience: 2.5
      Cyan:
        income: 0.5
        experience: 2.5
      Purple:
        income: 0.5
        experience: 2.5
      Brown:
        income: 0.5
        experience: 2.5
      Green:
        income: 0.5
        experience: 2.5
      Red:
        income: 0.5
        experience: 2.5
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Messages In This Thread
ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-23-2015, 04:25 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-24-2015, 01:05 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-25-2015, 01:44 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-26-2015, 03:16 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-27-2015, 04:30 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-27-2015, 03:47 PM
RE: ECONOMY LIVE-TEST CHANGELOG - by Lostuser - 07-28-2015, 03:21 PM
RE: ECONOMY LIVE-TEST CHANGELOG - by GekiClaws - 09-01-2015, 06:23 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by GekiClaws - 09-01-2015, 06:24 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by Veresy - 09-01-2015, 08:51 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by KingMiles228 - 09-01-2015, 02:18 PM
RE: ECONOMY LIVE-TEST CHANGELOG - by GekiClaws - 09-02-2015, 02:02 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by GekiClaws - 09-02-2015, 02:00 AM
RE: ECONOMY LIVE-TEST CHANGELOG - by KingMiles228 - 09-02-2015, 04:44 PM

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