DAY 5 CHANGES
MCMMO:
Salvage was removed to combat exploits involving Artisan crafting and some of the massive mob farms.
REMOVED:
Salvage ability.
PROSPECTOR:
Reduced experience due to fast leveling. Added TNT because it's relevant to prospector stuff. Blast-mine awayyyy.
ADDED:
Craft:
TNT:
income: 2.65
experience: 2.0
CHANGED:
Break:
COAL_ORE:
income: 0.8
experience: 2.0 -> 1.0
IRON_ORE:
income: 2.0
experience: 4.0 -> 2.0
LAPIS_ORE:
income: 3.0
experience: 5.0 -> 4.0
OBSIDIAN:
income: 1.5
experience: 5.0 -> 2.0
ARTISAN:
Stone and charcoal is too easy to gather. Artisans should be focused on providing more refined blocks, and charcoal/stone is treated as lower-end payouts.
CHANGED:
Smelt:
COAL:
income: 0.8 -> 0.4
experience: 3.0 -> 1.0
STONE:
income: 0.2 -> 0.05
experience: 1.0 -> 0.25
FARMER:
Reduced to match other jobs. Changed job name and description to better reflect our intentions.
CHANGED:
JobTitle: Harvester
description: Earns money harvesting crops.
Break:
CROPS-7:
income: 0.4 -> 0.2
experience: 2.0
SUGAR_CANE_BLOCK:
income: 0.2 -> 0.1
experience: 2.0
NETHER_WARTS:
income: 0.6 -> 0.3
experience: 4.0
CACTUS:
income: 0.2 -> 0.1
experience: 2.0
CARROT:
income: 0.5 -> 0.25
experience: 3.0
POTATO:
income: 0.5 -> 0.25
experience: 3.0
COCOA:
income: 0.6 -> 0.3
experience: 4.0
RED_MUSHROOM:
income: 0.7 -> 0.35
experience: 4.0
BROWN_MUSHROOM:
income: 0.7 -> 0.35
experience: 4.0
REMOVED:
Place:
CROPS-0:
income: 0.05
experience: 0.25
MELON_STEM:
income: 0.4
experience: 3.0
PUMPKIN_STEM:
income: 0.4
experience: 3.0
RANCHER:
ADDED:
Shear:
White:
income: 0.5
experience: 2.5
Black:
income: 0.5
experience: 2.5
Gray:
income: 0.5
experience: 2.5
Orange:
income: 0.5
experience: 2.5
Magenta:
income: 0.5
experience: 2.5
LightBlue:
income: 0.5
experience: 2.5
Yellow:
income: 0.5
experience: 2.5
Lime:
income: 0.5
experience: 2.5
Pink:
income: 0.5
experience: 2.5
Silver:
income: 0.5
experience: 2.5
Cyan:
income: 0.5
experience: 2.5
Purple:
income: 0.5
experience: 2.5
Brown:
income: 0.5
experience: 2.5
Green:
income: 0.5
experience: 2.5
Red:
income: 0.5
experience: 2.5
MCMMO:
Salvage was removed to combat exploits involving Artisan crafting and some of the massive mob farms.
REMOVED:
Salvage ability.
PROSPECTOR:
Reduced experience due to fast leveling. Added TNT because it's relevant to prospector stuff. Blast-mine awayyyy.
ADDED:
Craft:
TNT:
income: 2.65
experience: 2.0
CHANGED:
Break:
COAL_ORE:
income: 0.8
experience: 2.0 -> 1.0
IRON_ORE:
income: 2.0
experience: 4.0 -> 2.0
LAPIS_ORE:
income: 3.0
experience: 5.0 -> 4.0
OBSIDIAN:
income: 1.5
experience: 5.0 -> 2.0
ARTISAN:
Stone and charcoal is too easy to gather. Artisans should be focused on providing more refined blocks, and charcoal/stone is treated as lower-end payouts.
CHANGED:
Smelt:
COAL:
income: 0.8 -> 0.4
experience: 3.0 -> 1.0
STONE:
income: 0.2 -> 0.05
experience: 1.0 -> 0.25
FARMER:
Reduced to match other jobs. Changed job name and description to better reflect our intentions.
CHANGED:
JobTitle: Harvester
description: Earns money harvesting crops.
Break:
CROPS-7:
income: 0.4 -> 0.2
experience: 2.0
SUGAR_CANE_BLOCK:
income: 0.2 -> 0.1
experience: 2.0
NETHER_WARTS:
income: 0.6 -> 0.3
experience: 4.0
CACTUS:
income: 0.2 -> 0.1
experience: 2.0
CARROT:
income: 0.5 -> 0.25
experience: 3.0
POTATO:
income: 0.5 -> 0.25
experience: 3.0
COCOA:
income: 0.6 -> 0.3
experience: 4.0
RED_MUSHROOM:
income: 0.7 -> 0.35
experience: 4.0
BROWN_MUSHROOM:
income: 0.7 -> 0.35
experience: 4.0
REMOVED:
Place:
CROPS-0:
income: 0.05
experience: 0.25
MELON_STEM:
income: 0.4
experience: 3.0
PUMPKIN_STEM:
income: 0.4
experience: 3.0
RANCHER:
ADDED:
Shear:
White:
income: 0.5
experience: 2.5
Black:
income: 0.5
experience: 2.5
Gray:
income: 0.5
experience: 2.5
Orange:
income: 0.5
experience: 2.5
Magenta:
income: 0.5
experience: 2.5
LightBlue:
income: 0.5
experience: 2.5
Yellow:
income: 0.5
experience: 2.5
Lime:
income: 0.5
experience: 2.5
Pink:
income: 0.5
experience: 2.5
Silver:
income: 0.5
experience: 2.5
Cyan:
income: 0.5
experience: 2.5
Purple:
income: 0.5
experience: 2.5
Brown:
income: 0.5
experience: 2.5
Green:
income: 0.5
experience: 2.5
Red:
income: 0.5
experience: 2.5