[1.9/DC10] Phoenix Resurgam - Printable Version +- Dreamcraft (http://dreamcraft.org) +-- Forum: DreamCraft Discussion (http://dreamcraft.org/forumdisplay.php?fid=8) +--- Forum: DC Projects (http://dreamcraft.org/forumdisplay.php?fid=12) +--- Thread: [1.9/DC10] Phoenix Resurgam (/showthread.php?tid=883) |
[1.9/DC10] Phoenix Resurgam - Praefator - 02-15-2016 I've been sitting around with a project in my head for some time, that I haven't bothered with for some time, due to the lack of my own MC server, McEdit and quite frankly good ideas. I am now in the process of dragging the ideas from the recesses of my mind and showing them to the world in all their glory. General idea: 200x200 palace area, with above-ground city amenities Subterranean, dwarf-like underground for city residents. As far as underground goes, you can think of ornamented pillars, wide open, deep underground areas, and a lot of splendor. Think 'no expense spared'. This project will likely take quite a long time to build, due to its sheer size, as well as the used materials. Once the total material list is published, you can expect certain materials to take a sharp spike in prices. Since I am getting more and more excited the more I am envisioning it, here's a sneak peek at my masterwork Central Descent Palace Main Gate Subway Station View of the Park RE: aoa's next ambitious project [TBA] - LG_ChOwDeR - 02-19-2016 I wouldn't mind giving a helping hand if I'm ever bored. Just know that I can't really get into MC(or any other videogame) for long nowadays, so who knows how long I'll end up playing. Still, I'd love to help out a bit. RE: aoa's next ambitious project [TBA] - Praefator - 02-23-2016 (02-19-2016, 08:02 PM)LG_ChOwDeR Wrote: I wouldn't mind giving a helping hand if I'm ever bored. Just know that I can't really get into MC(or any other videogame) for long nowadays, so who knows how long I'll end up playing. Still, I'd love to help out a bit. I'm adjusting the OP, although it's likely going to transform as we get closer to the new map RE: [1.9] Phoenix Resurgam - Praefator - 02-24-2016 Changes for today: - Tweaked the Subway Station floor to decrease overall complexity - Gave the Subway Station "a new wall of paint" - Fully implemented planned subway minecart tracks - Added a dual Park area (see OP for a picture!) - Revised the main gate - Completely reworked the walls - Revised the Palace Fountain to be much more Palace-worthy Plans for tomorrow: - Revising the surface component of the Central Descent, as its bulkiness is a thorn in my side - Getting started on the actual Palace structure and connect the pathways to it RE: [1.9/DC10] Phoenix Resurgam - Praefator - 03-10-2016 Slight update, as I have been playing Path of Exile, Far Cry Primal & The Division. Palace is getting along nicely; main building structure is done, just needs more exterior work and an actual interior. Side wings require substantial McEdit work to put into place. RE: [1.9/DC10] Phoenix Resurgam - Praefator - 03-11-2016 Sneak peek at the (very much WIP) palace RE: [1.9/DC10] Phoenix Resurgam - Oz-bar11 - 03-11-2016 The detailing up top is looking nice! RE: [1.9/DC10] Phoenix Resurgam - Praefator - 03-11-2016 Thanks! Fun fact: this entire build can only be built at Y ~105-140 or either the top won't fit, or the below ground portion won't be able to be dug out in its entirety To put it into perspective: the total Y difference between the very top and the very bottom is about 190 blocks, which is spanned across ~170 x 85 blocks RE: [1.9/DC10] Phoenix Resurgam - Praefator - 03-12-2016 Just what the doctor ordered: full frontal views RE: [1.9/DC10] Phoenix Resurgam - Darkathenes - 03-12-2016 This is stunning, especially with that resource pack! I'd love some advice on building a palace, I've never constructed one before, but I am going to on DC10. |