Concerning Jobs - For the Consideration of All - Printable Version +- Dreamcraft (http://dreamcraft.org) +-- Forum: Main (http://dreamcraft.org/forumdisplay.php?fid=1) +--- Forum: Feedback and Suggestions (http://dreamcraft.org/forumdisplay.php?fid=7) +--- Thread: Concerning Jobs - For the Consideration of All (/showthread.php?tid=589) |
Concerning Jobs - For the Consideration of All - jessahkat - 05-03-2015 Ladies, Gentlemen, Gentlepersons, and Unexplainable Entities of Dream)Craft, Today I greet you with a modest proposal. No, not the one about babies, I'll have no part in that. Instead, this proposal involves the balancing out of jobs. I'm not here to claim that any job is overpowered, nor am I here to disparage other players from joining any jobs. The job system in itself is fun! I greatly enjoy it as I feel that it (alongside and coupled with McMMO and Iconomy) supplies a great system of rewards to players on this server, and really helps Dream)Craft stand out amongst an ocean of servers. Dream)Craft has kept me coming back for going on 5 years now. But that's another story that I'll wax nostalgic on that at a later date. In most games, where players are able to choose jobs or classes or characters that have a differention of abilities, there needs to be a bit of balancing that goes on. The abilities that one job or class offers can easily dwarf another class. I don't necessarily feel like this is the Job System's downfall, but rather an area for improvement. I also understand that this server mod is probably no longer being worked on by the original author, however I do feel there are grounds for aforementioned improvement. As I said before, I do not feel there is an overpowered job class. Every job has its own difficulty to it. That being said I do feel like some jobs fall far behind others and some even farther that tweaking and buffing classes here and there wouldn't hurt. Yes, a bit of balancing can be done by choosing two jobs as opposed to just one. Yet I do not feel that one should feel forced to join a second class just to even out another. From here I'll be focusing on my two jobs. One I view as my main focus and the other I view as something of a subjob. My main focus is my Builder job. I love to build. And I like to build with almost every material Minecraft has to offer. So the idea of being rewarded for doing a job that I chose is quite appealing. The Builder job both receives and loses Rem and Experience from placing and breaking a very modest list of materials. I'll write out this list in a moment but first one needs to understand that Minecraft does not have such a modest list of building materials. Instead its list is quite extensive. Here is an image illustrating all placeable blocks in Minecraft: Now as extensive as this list is, I do not claim to want or need reward for everything on this list. Again this list is extensive and my proposal for adjustment is just as modest as the available material list for the Builder job. Which has been researched beyond completely and is as follows: Basic List Cobblestone Wood - All Planks but Not Logs Fence - Oak Only, No Cobblestone/Mossy Cobblestone Walls Wool - All Colors Stone - No Stone Brick Glowstone Sandstone, Chiseled Sandstone, & Smooth Sandstone Glass - No Colored Glass or Panes Brick Lapis Block Step - Cobblestone, Stone, Stone Brick, Nether Brick, Brick, Sandstone but Not Wood Bookshelf Wood Stairs - Oak Only Cobblestone Stairs - No other Stone or Brick Stairs Mossy Cobblestone Diamond Block Gold Block Unlisted Andesite and Its Polished Variant Diorite and Its Polished Variant Granite and Its Polished Variant This is a small list but it excludes a hefty amount of building materials but includes one that is highly detrimental to this job. Stone. Stone is the reason why I had to take my second job, Miner. Miner is what has kept my rem in the green while still being a builder, however it does not supplant the experience lost, which, if I do want to level Builder, I need first enter an exhausting cycle of placing and breaking as many of my most rewarding blocks that I have until I am either out of the hole or until I'm at the next level. Thankfully we don't delevel, but that hole is literally a hole that I have to dig myself into simply because I have to mine. Its an essential mechanic of a vanilla game. You must mine. You could ask others to mine for you, but you should be able to help with that too. I'll digress on that point and return to the point prior. I do not, at any point, propose every placeable block in the game to be added to Builder. I do hope that you will consider my modest list of proposed additions to this class. Most of which are sane. Nether Brick - Including Fences and Stairs Netherrack Gates - All Varieties Soul Sand Endstone Obsidian Cobblestone Wall Mossy Cobblestone wall Carpet Ice Iron Blocks Stone Brick - Including Stairs Wood Stairs - Remaining Varieties Wood Steps - All Varieties Wood Fence - Remaining Varieties Brick Stairs Glass Panes Colored Glass Panes Colored Glass Red Sand, Red Sandstone, Red Sandstone Stairs, and Red Sandstone Steps Sandstone Stairs Redstone Blocks Redstone Lamps Prismarine Prismarine Blocks Dark Prismarine Sea Lanterns Quartz Blocks - Steps, Stairs, and Pillars Hardened Clay Stained Clay - All Colors In closing, I feel these additions (and the much needed removal of stone) would be a great step forward for the Builder job. This opens up the opportunity to scrutinize other jobs that have difficulty leveling; i.e. Weaponsmith, Enchanter, and Fisherman. Improving job growth among these classes will make them more fun, interesting, and open to exploration for other players. I leave this proposal for your consideration and in your good graces. Please reply in this thread with any questions or comments you may have. With Utmost Regards and Respect, Jessah Kat RE: Concerning Jobs - For the Consideration of All - Oz-bar11 - 05-03-2015 Good suggestions! The key reason Jobs is as it is, is that no one has troubled to add new blocks to it in what is possibly years . Nonetheless it's not much of an excuse - I'll see about Miner and Builder at least on the weekend, if no one else has remedied it in-between. You're right - Jobs has pretty much been abandoned, and doesn't play well with McMMO on some things (like brewing). We're trying as hard as we can, but it's getting harder :p . RE: Concerning Jobs - For the Consideration of All - Oz-bar11 - 05-09-2015 I've had a look, and some of the new blocks apparently don't exist, so Jobs might have issues with them. Sorry for the delay, but it won't be done by this weekend. Very busy IRL, and I have to figure out how to make Jobs cooperate. |